Mascot Gaming · measured RTP 93.8% · tested 2026-11-10
Tessa Hunt and the Mission Monte Carlo
Bought free spins of Tessa Hunt and the Mission Monte Carlo, a demo that logged 93.8% RTP over 10,000 rounds, showed more grinning thugs and Scatters per screen than earned ones.
In numbers: the lab's RTP test on the official demo server measured 93.8% against 95.85% declared over 10,000 logged rounds; 37.8% of rounds paid; a natural bonus landed once per 164 rounds (61 in total) and a bonus round paid a median 43.2x the stake, mean 48.1x, trigger spin included; 50 bonus buys at 100x returned 1.07x of their price on average, 74% of them below the price; the biggest round paid 138.8x; the longest dry run was 18 spins.
Tessa Hunt and the Mission Monte Carlo demo
Same reels, real payouts
Cafe Casino runs the same Tessa Hunt and the Mission Monte Carlo with the same math and adds a welcome bonus for players from the United States:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeTest card
10,000 spins · FUN 2.50 bet · every request logged
| Spins | 10,000 |
| Bet | FUN 2.50 |
| RTP declared | 95.85% |
| RTP measured | 93.76% (approximate 95% CI 84.8–102.8) |
| Hit frequency | 38% · every 2.64 |
| Dead streak max / avg | 18 / 2.63 |
| Median hit | 1.00x |
| Max win (no bonus round) | 100.0x · round 5276 |
| Free spins, natural | 61 · 6.1 bHz · every 163.9 spins · mean bonus round payout 48.1x stake |
| Balance start → end | 10,000 → 8,441 |
each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs
Bonus buy lab
50 buys × 100x · FUN 250 each
mean 1.07x · median 0.753× price (FUN 188.25) · 37 of 50 below price · best 6.28x · worst 0.36x
| Spins per bonus (avg / min–max) | 13.8 / 10–40 |
| Retriggered | 26% |
| Multiplier total (avg / max) | 8 / 16 |
| Bonuses that paid nothing | 0% |
Whatever the number of jewel-case Scatters, three, four or five, a free spin that lands them adds 10 spins. Extensions came in 3 of 61 natural bonuses and 13 of 50 purchases, and the longest bought round reached 40 spins.
- Spent
- FUN 12,50050 × FUN 250
- Returned
- FUN 13,361.50106.89% · approximate 95% CI 78–136%
- Net
- +FUN 861.50+3.4 buys
- Break-even or better
- 13 / 5026%
- Paid 2× price or more
- 6 / 5012%
- Price in base spins
- 100natural trigger every ~164 spins
One ticket equals 100 ordinary stakes. Natural bonuses occurred once per 164 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.
Risk profile
how much bankroll this run needed
| 50 bets | bust at spin 1858 |
| 100 bets | bust at spin 2193 |
| 200 bets | bust at spin 3506 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
20 rules screens from the game
The reels form a 5x3 grid with 243 ways, where identical symbols pay when they sit on neighbouring reels from reel 1 onward, in any row, and only the top combination on each way counts. Five Tessa Hunt cards are worth 100x the total bet, five Grinning Thugs 20x and five Bodyguards 4x; the brandy glass and the security camera reach 2x, the red, purple and green chips 1.6x and the blue chip 1x. The vault x2 Wild turns up on reels 2 to 5 in the base game, replaces everything except the Scatter and doubles any combination it joins.
Wins stop at x2000 the bet, the cap printed on the intro card beside a high volatility rating. Bets go from FUN 0.25 to FUN 50.00 a spin, and the theoretical return is 95.85% for regular play and 95.17% once Risk'n'Buy is used.
Jewel-case Scatters count anywhere: a trio pays 5x the bet, four pay 15x and five 50x, and each of those landings awards 10 free spins, in which every combination is paid anywhere on the screen instead of along ways. No Wild lands there; x2 Multiplier cards take its place, and the cards showing together multiply each other, two making x4 and three x8, on the whole payout of the free spin. Landing three Scatters or more on a free spin lengthens the round, by 10, 15 or 25 spins according to the banner shown during it.
Three options sit under Risk'n'Buy. The purchase of 10 free spins costs 100x, FUN 250 when the bet is FUN 2.50, and it was the only one this test used; Boost, which doubles the stake for better trigger odds, stayed off, and no win went to the Risk wheel, whose ceiling is x1000.
Free spins
Scatter symbol
Wild symbol
Multiplier
Retrigger
Bonus buy
Extra bet
Gamble feature
Bet range FUN 0.25 – 50 per spin · payouts read from the game's paytable at bet FUN 2.50
Gallery
9 frames from the demo session
Verdict
Bought spins drew richer screens
Bought free spins paid 7.75x the FUN 2.50 stake per spin over 690 spins, against 4.07x for the 640 free spins earned from Scatters, though both kinds open with the same 10. A bought screen held 2.32 Grinning Thugs and 0.67 Scatters on average, an earned one 1.68 and 0.44, and even before any Multiplier card was applied a paying bought spin averaged 3.74x against 2.03x.
Extensions went to 13 of the 50 purchases, up to 40 spins in a round, against 3 of the 61 natural bonuses, since bought screens carried more Scatters. Only bought rounds reached x16, on 8 paying spins, and the 50 tickets at FUN 250 returned 106.89% of their cost, with ticket 45 alone bringing FUN 1,569.50.
Natural bonuses brought 31.32% of everything the ordinary series paid out, trigger spins included, and the top base hit, five Tessa Hunt cards on one way in round 5276, stopped at 100.0x. An earned round averaged 48.14x the stake. The gap to the purchases came from richer screens and longer rounds, 13.80 free spins per purchase against 10.49, while Multiplier cards rose only from 1.01 to 1.17 per free spin.
- Ticket 45 turned FUN 250 into FUN 1,569.50, 6.278x its price, with one x4 free spin worth 404.0x the stake
- Rounds 105 and 8742, the weakest of the 61 natural bonuses, still paid 24.0x the stake, trigger spin included
- Free spins rarely came up empty: 584 of 640 earned ones and 633 of 690 bought ones paid
- A vault x2 Wild joined a winning combination in 1,073 of the 3,723 paying base spins that did not start free spins
- Thirty-seven tickets came back under their FUN 250 price, nearly three in four bought
- The one four-Scatter and the one five-Scatter free spin each added 10 spins, though the banner lists 15 and 25
- Base hits of 50x or more came twice in 10,000 rounds away from free spins, 100.0x and 50.4x
Test record
10,000 rounds · 50 buys · open data · closed rig
One test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.
- 10,000rounds logged
- 38%rounds that paid
- 139xbiggest round
- 1 / 164natural bonus rate
- 1.07xmean of 50 buys
- 18longest dry streak
01run Run 012026-11-10 measured return93.76%-2.1 pts vs declared
- 95% band
- 84.8–102.8%
- rounds that paid
- 38%
- biggest round
- 139x · round 693
- longest dry streak
- 18
- natural bonuses
- 61 · one per 164 rounds
- bonus buys
- mean 1.07x · median 0.753x · 74% below price
- balance start → end
- 10,000 → 8,441
- deepest drawdown
- 897x
10,000 ordinary rounds, including naturally triggered features, at a fixed FUN 2.5 bet; 50 bonus buys at FUN 250 each (100x); recorded on the official Mascot Gaming demo server (jurisdiction DEMO, RTP profile 95.85%); every request and response logged; test run 2026-11-10.
The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test → One test, step by step →
FAQ
4 questions · answered from the log
Is 93.76% too low for a slot listed at 95.85% RTP?
No. Round results had a standard deviation of 4.5889x the FUN 2.50 stake, and only 21 of the 10,000 rounds reached 50x or more, so a gap of this size stays within ordinary sampling spread.
How do bought free spins differ from the ones Scatters trigger?
They run on a richer screen, with more Scatters and so more extensions, and only bought rounds reached x16. The 50 purchases at FUN 250 returned 106.89% of their cost, while the median ticket stood at 0.753x the price, FUN 188.25.
Do four or five Scatters during free spins give 15 or 25 extra spins?
No. Every extension in the log added 10 spins: 3 in natural bonuses and, in purchases, 17 after three Scatters, one after four and one after five.
Out of 10,000 rounds, how many triggered Tessa Hunt and the Mission Monte Carlo free spins?
61 of the 10,000, one per 163.9 on average, all from three Scatters and none from four or five. With the trigger spin counted, the median natural bonus paid 43.2x the stake and the best, round 693, 138.8x.
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- spins10,000
- bet2.50
- result-624x
- RTP measured93.8%
- bonuses61
- max win, no bonus100.0x



















