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Curse of the Werewolf Megaways — Slotester Lab test cover
10,000 SPINS 50 BUYS DEMO SERVER

Pragmatic Play · 2020 · tested 2026-10-28

Curse of the Werewolf Megaways

Across run one of the Curse of the Werewolf Megaways demo, 75 free spins rounds ended before the fourth villager became a werewolf, each leaving the next villager on its last life.

In numbers: measured RTP 105.6% against 96.5% declared over 10,000 logged rounds; 24.8% of rounds paid; a natural bonus landed once per 357 rounds (28 in total) and a bonus round paid a median 76.7x the stake, mean 137.7x, trigger spin included; 50 bonus buys at 100x returned 0.79x of their price on average, 76% of them below the price; the biggest round paid 1,063.4x; the longest dry run was 34 spins.

Test card

10,000 spins · USD 2.00 bet · every request logged
Spins10,000
BetUSD 2.00
RTP declared96.50%
RTP measured105.57% (approximate 95% CI 79.1–132.0)
Hit frequency25% · every 4.04
Dead streak max / avg34 / 4.01
Median hit1.00x
Max win (no bonus round)180.0x · round 8770
Free spins, natural28 · 2.8 bHz · every 357.1 spins · mean bonus round payout 137.7x stake
Balance start → end100,000 → 101,115
Balance in bets over the base series
Win distribution, x bet
test logs · 1 run · every request loggedtest record ↓
  1. 012026-10-2810,000 rounds · 50 buysfiles & checksums ↓105.57%RTP5 files · SHA-256 ↓

each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs

Play Curse of the Werewolf Megaways demo

PRAGMATIC PLAY · official demo · same math as real play
Best offer for players from United States Curse of the Werewolf Megaways available at Cafe Casino
Play for real money
Curse of the Werewolf Megaways demo game field
Exclusive bonus at Cafe Casino · for players from the United States 300% up to $2,000 + 150 FS
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Free demo · no registration · plays on the provider's official server · 18+ Responsible gambling

Bonus buy lab

50 buys × 100x · USD 200 each
Results, x price (amber = below price)
  1. buy 010.04x
  2. buy 020.68x
  3. buy 030.10x
  4. buy 040.45x
  5. buy 050.10x
  6. buy 060.33x
  7. buy 071.05x
  8. buy 081.76x
  9. buy 090.76x
  10. buy 100.15x
  11. buy 113.90x
  12. buy 120.01x
  13. buy 132.79x
  14. buy 146.67x
  15. buy 150.15x
  16. buy 160.02x
  17. buy 170.09x
  18. buy 180.59x
  19. buy 190.06x
  20. buy 200.17x
  21. buy 210.11x
  22. buy 220.06x
  23. buy 230.15x
  24. buy 240.30x
  25. buy 250.70x
  26. buy 260.40x
  27. buy 270.01x
  28. buy 280.28x
  29. buy 290.23x
  30. buy 300.07x
  31. buy 311.44x
  32. buy 320.26x
  33. buy 331.01x
  34. buy 340.87x
  35. buy 351.04x
  36. buy 360.67x
  37. buy 370.29x
  38. buy 380.32x
  39. buy 390.17x
  40. buy 400.06x
  41. buy 411.01x
  42. buy 420.11x
  43. buy 430.67x
  44. buy 441.04x
  45. buy 454.96x
  46. buy 460.49x
  47. buy 470.35x
  48. buy 480.52x
  49. buy 490.02x
  50. buy 502.07x

mean 0.79x · median 0.328× price (USD 65.50) · 38 of 50 below price · best 6.67x · worst 0.01x

Free spins anatomy · 50 purchases
Spins per bonus (avg / min–max)10.8 / 9–14
Retriggered14%
Bonuses that paid nothing0%

Only extensions from two to six BONUS symbols, worth 2 to 10 spins, are treated as retriggers here: 7 of the 50 tickets got one, 15 spins in all, and so did 9 of the 28 natural bonuses, 21 spins. The extra spin that comes with each villager turned into a werewolf belongs to the feature itself; it added 119 spins to the tickets and 78 to the natural rounds.

Eight bought free spins at USD 2.00 grow to twelve as golden werewolves turn the green-capped and moustached villagers, one extra spin each, and two BONUS symbols add two more; werewolf wins of USD 80, 40 and 80 lead to the USD 213.60 card with the woman one life short · Recorded in a separate browser session, outside the statistical samples.
Buy ledger
Spent
USD 10,00050 × USD 200
Returned
USD 7,907.6079.08% · approximate 95% CI 44–114%
Net
−USD 2,092.40−10.5 buys
Break-even or better
12 / 5024%
Paid 2× price or more
5 / 5010%
Price in base spins
100natural trigger every ~357 spins

One ticket equals 100 ordinary stakes. Natural bonuses occurred once per 357 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.

Risk profile

how much bankroll this run needed
1,223xmax drawdown, in bets (by spin 3240)
-1,223xlowest point vs start
34longest dead streak, spins
Bankroll survival in this run
50 betsbust at spin 97
100 betsbust at spin 187
200 betsbust at spin 539

One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.

How it plays

7 rules screens from the game

Curse of the Werewolf Megaways spins six reels of up to six symbols each, giving a different count of ways on every spin, at most 46,656; symbols pay when they line up on neighbouring reels starting with the leftmost. At USD 2.00 the werewolf pays USD 1 for two and USD 20 for six, the four villagers pay USD 3 to USD 10 for six, and the A to 10 cards USD 1 to USD 2. The torn-paper Wild lands on reels 2 to 6 only and stands in for everything except BONUS, the Mystery symbol and the golden werewolf.

Mystery symbols, a wolf howling at the moon, appear in the base game only, at any size on any reel, and all of them turn into the same paying symbol before wins are counted. At random a Super Spin stacks high-value symbols on the reels, and a Guaranteed Win spin promises a big win on several ways.

BONUS symbols open the free spins on special reels, 8 spins for three of them, 10 for four, 12 for five and 15 for six, and two or more landing during the round add 2, 3, 4, 5 or 10. Free spins bring in the golden Attacking Werewolf, which also counts as the ordinary werewolf: each one that lands takes one to five lives from a villager. A villager that loses all five is replaced by the werewolf on the reel strips until the round ends, with one more free spin awarded, so a round that turns all four leaves the werewolf as the only high-paying character.

The information pages call the game low volatility, give a theoretical RTP of 96.5% and allow bets from USD 0.10 to USD 100. Free spins can also be bought from the base game for 100x the total bet, USD 200 at the USD 2.00 used throughout this test, and each purchase lands three to six BONUS symbols at random.

Mechanics6 from the rules screens
  • Megaways
  • Wild symbol
  • Scatter symbol
  • Free spins
  • Retrigger
  • Bonus buy
Paytable
x total bet · bar = top payout on a log scale
symbol 23456+
Werewolf 0.5x 1x 2.5x 5x 10x
Man in the brown hat — 0.5x 1x 2.5x 5x
Woman — 0.3x 0.5x 1x 2.5x
Moustached man — 0.3x 0.4x 0.8x 2x
Man in the green cap — 0.2x 0.3x 0.6x 1.5x
A — 0.2x 0.3x 0.5x 1x
K — 0.2x 0.3x 0.5x 1x
Q — 0.1x 0.2x 0.3x 0.5x
J — 0.1x 0.2x 0.3x 0.5x
10 — 0.1x 0.2x 0.3x 0.5x

Bet range USD 0.10 – 100 per spin · payouts read from the game's paytable at bet USD 2.00

Verdict

One life short, 75 times

Every natural bonus of the series turned at least two villagers into werewolves, and rounds that turned more paid more on average. Nine stopped at two and averaged 73.94x the stake, sixteen stopped at three and averaged 103.76x, and only rounds 3241, 4515 and 9994 turned all four, for an average of 509.53x. Those three paid USD 3,057.20, 39.66% of the natural bonus money.

In all three the fourth villager turned on spin 10 of 12, so just six free spins in the whole series were played with no villager left on the reels, and they paid USD 2,667.20, 34.65% of all natural free spins money. In round 4515 the trigger and first ten spins brought USD 22, then spin 11 found the werewolf on 96 six-reel ways for USD 1,920, 960x the stake. The other 25 natural bonuses never got that far; the best of them, round 6117, paid USD 981.40, 490.7x the stake, with three villagers turned.

Guaranteed Win spins came 174 times, 1.74% of the rounds, and every one paid, from 5x to 180x the stake. Their USD 3,829.80 made up 18.14% of all ordinary-series payouts, and the 383 rounds where Mystery symbols transformed, 70 of them Guaranteed Win spins, paid 19.36%.

Purchases never reached the fourth villager: of the 50 tickets at USD 200, 23 turned three, 23 turned two and four turned one, and together they returned 79.08% of the price with USD 65.50 at the median. Ticket 14, the best at USD 1,334.20, turned only two.

Measured upsides
  • Three natural bonuses turned all four villagers and averaged 509.53x the stake
  • All 174 Guaranteed Win spins paid, the smallest 5x the stake
  • USD 1,920, 960x the bet, came from a single free spin of round 4515
Measured downsides
  • The fourth villager never turned in any of the 50 bought rounds
  • Before the first villager turned, 85 natural free spins paid USD 84 in all
  • Leaving out rounds that started free spins, Super Spins returned 44.10% of their stake, plain spins 49.64%

Test record

10,000 rounds · 50 buys · open data · closed rig

One test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.

result of this run2026-10-28
Measured return 105.57% 95% band 79.1–132.0% · declared 96.50%
  • 10,000rounds logged
  • 25%rounds that paid
  • 1,063xbiggest round
  • 1 / 357natural bonus rate
  • 0.79xmean of 50 buys
  • 34longest dry streak
return of this run with its 95% banddeclared 96.50%
Run 1 · 2026-10-2810,000 rounds
105.57%95% band 79.1–132.0%
75%95%115%135%declared 96.50%
dot = measured return · whisker = approximate 95% band for that mean, given this many rounds
how the return settled, round by round10,000 rounds
105.57% after 10,000 roundsdeclared 96.50%
line = return measured up to that round · the line swings early and calms as rounds pile up
bonus purchases, run by run50 buys
Run 1 · 2026-10-28mean 0.79x · median 0.33x · 38/50 below price
bar = one purchase, what it returned as a multiple of its price · dashed line = the price · square-root scale
The run · tap to open
01run Run 012026-10-28 10,000 rounds at USD 2.00 · 50 buys · rig 0.9.8 · RTP profile 96.50% measured return105.57%+9.1 pts vs declared 95% band79.1–132.0% natural bonuses28 · 1 / 357 bonus buys, mean0.79x
95% band
79.1–132.0%
rounds that paid
25%
biggest round
1,063x · round 4,515
longest dry streak
34
natural bonuses
28 · one per 357 rounds
bonus buys
mean 0.79x · median 0.328x · 76% below price
balance start → end
100,000 → 101,115
deepest drawdown
1,223x
Download this run · the square button copies the file’s SHA-256, so you can confirm the download is unchanged

10,000 ordinary rounds, including naturally triggered features, at a fixed USD 2 bet; 50 bonus buys at USD 200 each (100x); recorded on the official Pragmatic Play demo server (jurisdiction 99, RTP profile 96.5%); every request and response logged; test run 2026-10-28.

The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test →

CLOSED RIG OPEN DATA

FAQ

6 questions · answered from the log
Which villager turns into a werewolf first in Curse of the Werewolf Megaways free spins, and what does it take?
Lab answer

Each golden Attacking Werewolf that lands takes one to five lives from a villager, and the fifth lost life swaps that villager for the werewolf on the reel strips and adds one free spin. In the test they always went in the same order, the man in the green cap first, then the moustached man, the woman and the man in the brown hat, and in 26 of the 28 natural bonuses the first villager turned on free spin 3.

Does the next villager ever escape with more than one life left?
Lab answer

No. All 75 free spins rounds that stopped before the fourth villager turned, 25 natural and 50 bought, ended with the next villager missing four of its five lives, as the woman does at the end of the recorded purchase.

Do bought free spins in Curse of the Werewolf Megaways turn all four villagers?
Lab answer

No. Three was the most any of the 50 purchases at USD 200 turned. Tickets that turned three came back with USD 217.36 on average, those that turned two with USD 122.55, and the four that turned one with USD 22.45, while 38 of the 50 returned less than their price.

Curse of the Werewolf Megaways lists 96.5% RTP; how could its demo pay back 105.57%?
Lab answer

One bonus moved the average. Round 4515 paid USD 2,126.80, 1,063.4x the USD 2.00 stake, and the series minus that round stood at 94.95% over 9,999 rounds. Sampling error is wide at this length: an approximate 95% CI for 10,000 rounds stretches from 79.14% to 132.01%, and the declared 96.5% lies within it.

Left to trigger naturally, how long do Curse of the Werewolf Megaways free spins take?
Lab answer

Three BONUS symbols are enough, and in 10,000 paid rounds they came together 28 times, always as exactly three for 8 free spins. That averages one natural bonus per 357.1 rounds, about USD 714 of turnover at USD 2.00 a spin, though after round 541 the series went 1,653 rounds before the next one.

How much did Guaranteed Win spins pay in Curse of the Werewolf Megaways?
Lab answer

At least 5x the bet each time in this test. All 174 Guaranteed Win spins among the 10,000 rounds paid, with a median of 8x, a mean of 11.005x and a top of 180x on round 8770, the largest win of the series without free spins. Between them they supplied 28.57% of the money paid by rounds that had no natural bonus.

Field notes

0 notes
Slotester Labmeasured run · every request logged measured
  • spins10,000
  • bet2.00
  • result+557x
  • RTP measured105.6%
  • bonuses28
  • max win, no bonus180.0x

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