Relax Gaming · 2020 · tested 2026-09-10
Money Train 2
Play the Money Train 2 demo alongside a review of its two bonus mechanics: our largest regular round paid 266.2x through base-game respins, exceeding every natural Money Cart in the test.
The biggest return came from four base-game respins. Buying a larger Money Cart board offered little protection: ten of the twelve purchased carts that reached seven columns still lost money.
measured over 10,000 spins · 50 buys
Is Money Train 2 worth playing?
quick answerOrdinary play returned 89.97% across 10,000 rounds at FUN 2, including 19 natural Money Cart bonuses; the demo declares 96.4%. A separate batch of 50 purchases cost FUN 200 each and returned 62.82%, against a declared buy RTP of 98%. Both samples finished down: FUN 2,006.40 on ordinary rounds and FUN 3,718 on purchases.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.40% |
| RTP measured | 89.97% (95% CI 76.6–103.4) |
| Hit frequency | 19% · every 5.13 |
| Dead streak max / avg | 36 / 5.15 |
| Median hit | 1.20x |
| Max win (base game) | 266.2x · spin 2973 |
| Respin bonuses, natural | 19 · every 526.3 spins · mean 67.2x |
| Balance start → end | 5,000 → 2,994 |
Play Money Train 2 demo
same math as real play · demo balance
Bonus buy lab
50 buys × 100x · FUN 200 eachmean 0.63x · median 0.54x · 43 of 50 below price · best 2.23x · worst 0.16x
| Respins per bonus (avg / min–max) | 13.6 / 5–26 |
| Bonuses that paid nothing | 0% |
- Spent
- FUN 10,00050 × FUN 200
- Returned
- FUN 6,28262.82% · CI95 51–75%
- Net
- −FUN 3,718−18.6 buys
- Break-even or better
- 7 / 5014%
- Paid 2× price or more
- 1 / 502%
- Price in base spins
- 100natural trigger every ~526 spins
One buy costs the same as 100 base spins. Natural bonuses arrived once per 526 spins in this run and paid an average of 67.2x the bet; bought bonuses averaged 63x the bet. These are different entry costs, not a prediction of which route will pay more.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 65 |
| 100 bets | bust at spin 631 |
| 200 bets | bust at spin 841 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
31 rules screens from the gameExactly two normal BONUS symbols start the base-game Respin Feature when Money Cart has not been triggered. Their revealed multipliers are added, then the reels respin until they form a win; each unsuccessful respin raises the multiplier by one. The resulting line win receives that multiplier. Three or more BONUS symbols instead open Money Cart, with gold persistent symbols also counting towards entry.
Money Cart begins with three respins and values expressed in multiples of the triggering stake. New symbols refill the counter, while filling a column opens another column, allowing the board to grow from five columns to six and then seven. Reset Plus increases the counter's reset value by one. An entirely filled seven-column board ends the feature with a 500x extra award; merely opening the seventh column does not mean the board is full.
Character effects determine how much those occupied positions are worth. The Collector adds other visible amounts to its own; the Payer distributes its value to the other symbols; Collector/Payer performs both jobs in that order. A Sniper doubles selected values and can hit a symbol more than once, while a Necromancer reactivates spent special symbols. Gold Persistent Collector, Payer and Sniper symbols repeat their actions on subsequent respins.
Between features, five reels show four symbols each and pay on 40 fixed lines, counted from the leftmost reel. Only the highest combination on each line pays, with awards from different lines added together; the skull Wild substitutes in line combinations. This English demo quotes 96.4% theoretical RTP for ordinary play and a 50,000x win cap.
Buying entry into Money Cart costs 100 ordinary stakes, or FUN 200 at the lab's FUN 2 setting. Its separate theoretical RTP is 98%. The statistics and accompanying video use demo credits; the video is a separate session from the logged statistical samples.
Wild symbol
Respin
Multiplier
Sticky symbol
Bonus game
Bonus buy
Bet range 0.10 – 1,000 per spin · payouts read from the game's paytable at bet 2.00
Gallery
7 frames from the test
Verdict
who it suits, who should skip itRound 2973 paid FUN 532.40 after four base-game respins, equivalent to 266.2 ordinary stakes. That beat the strongest natural Money Cart, 167x on round 3515. Across the full journal, 133 rounds contained the base Respin Feature; their complete credited returns totalled FUN 4,364.80, or 24.26% of all ordinary-play returns.
Waiting for a cart could consume a substantial balance. The last natural trigger occurred on round 7936, leaving 2,064 rounds without another before the test ended. Only 1,949 rounds paid anything, and the longest completely blank sequence ran from 278 through 313. The 89.97% measured return sits within a wide 95% interval of 76.58% to 103.36%; this sample does not establish a different long-term RTP from the advertised 96.4%.
The purchase results make the distinction between board size and payout especially clear. Twelve bought carts opened all seven columns, yet ten of those returned less than their FUN 200 entry price. Buy 49 reached seven columns and paid FUN 62; the best purchase, number 35, paid FUN 446. Across all fifty tickets the median payout was FUN 107 and 43 failed to recover their cost.
The appeal here is the interaction between characters and the two different respin systems. The journal offers little support for buying the bonus as a way to stretch a small balance: its separate sample lost 37.18% of the purchase spend. Even ordinary play exhausted the simulated 50-, 100- and 200-stake starting balances, on rounds 65, 631 and 841 respectively.
- Base-game respins supplied the 266.2x top return, giving the test a sizeable result outside Money Cart.
- Character effects and column growth are explained in the captured English rules and demonstrated in a separate bonus recording.
- Separate 96.4% ordinary-play and 98% purchase RTP figures are stated in this demo's own rules.
- Zero returns on 8,051 ordinary rounds, with 36 consecutive blanks at the longest stretch.
- Forty-three of fifty purchased bonuses returned less than their entry price.
- A seven-column cart still lost money in ten of the twelve purchased examples.
- All three simulated starting balances, from 50 to 200 stakes, ran out before round 842.
- Round 2973: four base-game respins produced the session's largest complete return, FUN 532.40 at a FUN 2 stake.
- Nineteen natural carts included eight with at least six columns; only one opened the seventh column.
- Buy 49 expanded to seven columns but returned FUN 62 from a FUN 200 entry; ten of twelve seven-column purchases finished below cost.
- Rounds 7937–10000 contained no natural Money Cart, a 2,064-round unfinished wait at the end of the sample.
- Purchase 35 paid FUN 446, the only ticket in fifty to return at least twice its FUN 200 price.
Method & data
open data · closed rig10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.4%); every request and response logged; test run 2026-09-10.
The test rig recorded every round on the official demo server. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. This release has completed automated data, content and page checks; human editorial review is pending. How we test →
| 2026-09-10 | 10,000 spins · RTP 90.0% |
FAQ
7 questions · answered from the logWhy did two BONUS symbols give respins instead of Money Cart?
Exactly two normal BONUS symbols activate the base Respin Feature, provided Money Cart has not been triggered. They reveal multipliers, the reels keep trying for a line win, and unsuccessful respins increase the multiplier. Money Cart needs at least three qualifying symbols, including eligible gold persistent symbols.
Does filling one column open both extra columns?
Expansion happens one column at a time. The recorded boards grew from five to six and then seven columns. Eight of the nineteen natural carts reached at least six columns, but only one reached seven.
What keeps a Persistent symbol working?
Its gold status makes the action repeat as the bonus continues. A Persistent Collector gathers other displayed values again after each respin; a Persistent Payer adds its amount to the other symbols, and a Persistent Sniper doubles selected values again. Ordinary character symbols act on arrival unless reactivated by the Necromancer.
Is a 50x Money Cart result enough to repay the buy?
At this purchase price, no. The cart displays multiples of the ordinary stake, while entry costs 100 of those stakes. With FUN 2 selected, a 50x cart pays FUN 100 against FUN 200 spent. The purchase tables use multiples of the entry price, so that result is shown as 0.50x.
Which RTP applies: 96.4% or 98%?
The English rules assign 96.4% to ordinary play and 98% to the bought feature. Our measured figures were 89.97% and 62.82% respectively. Those are finite demo samples, with purchases calculated against their full cost; the higher theoretical buy figure does not guarantee a profitable batch.
Was the 266.2x win a Money Cart bonus?
Round 2973 entered the base-game Respin Feature and used four respins. Its complete credited win was FUN 532.40 on FUN 2, making 266.2x. The biggest natural Money Cart in the same journal paid FUN 334, or 167x, on round 3515.
Are seven columns enough for a winning purchased bonus?
Opening seven columns guarantees neither a full board nor recovery of the entry price. Twelve of our purchased carts reached that width, and ten still returned less than FUN 200. Purchase 49 is a concrete example: seven columns, eighteen respins and FUN 62 back.































Field notes
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