Relax Gaming · 2020 · tested 2026-09-10
Money Train 2
Base-game respins paid 266.2x on round 2973 of the Money Train 2 demo, beating every natural Money Cart, while ordinary play returned 89.97% RTP over 10,000 rounds.
- RTP measured / declared 90.0% 96.4%
- Hit frequency 19%
- Max win · no bonus 266x
- Bonus buy · mean result 100x · 0.63x
- Respin bonuses, natural 19 / 10,000
- Bonus frequency 1.9 bHz
In numbers: measured RTP 90% against 96.4% declared over 10,000 logged rounds; 19.5% of rounds paid; a natural bonus landed once per 526 rounds (19 in total) and a bonus round paid a median 65x the stake, mean 67.2x, trigger spin included; 50 bonus buys at 100x returned 0.63x of their price on average, 86% of them below the price; the biggest round paid 266.2x; the longest dry run was 36 spins.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.40% |
| RTP measured | 89.97% (approximate 95% CI 76.6–103.4) |
| Hit frequency | 19% · every 5.13 |
| Dead streak max / avg | 36 / 5.15 |
| Median hit | 1.20x |
| Max win (no bonus round) | 266.2x · round 2973 |
| Respin bonuses, natural | 19 · 1.9 bHz · every 526.3 spins · mean complete bonus payout 67.2x stake |
| Balance start → end | 5,000 → 2,994 |
each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs
Play Money Train 2 demo
RELAX GAMING · official demo · same math as real play
Same reels, real payouts
Cafe Casino runs the same Money Train 2 with the same math and adds a welcome bonus for players from the United States:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeBonus buy lab
50 buys × 100x · FUN 200 eachmean 0.63x · median 0.535× price (FUN 107.00) · 43 of 50 below price · best 2.23x · worst 0.16x
| Respins per bonus (avg / min–max) | 13.6 / 5–26 |
| Bonuses that paid nothing | 0% |
- Spent
- FUN 10,00050 × FUN 200
- Returned
- FUN 6,28262.82% · approximate 95% CI 51–75%
- Net
- −FUN 3,718−18.6 buys
- Break-even or better
- 7 / 5014%
- Paid 2× price or more
- 1 / 502%
- Price in base spins
- 100natural trigger every ~526 spins
One ticket equals 100 ordinary stakes. Natural bonuses occurred once per 526 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 65 |
| 100 bets | bust at spin 631 |
| 200 bets | bust at spin 841 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
31 rules screens from the gameExactly two normal BONUS symbols start the base-game Respin Feature when Money Cart has not been triggered. Their revealed multipliers are added, then the reels respin until they form a win; each unsuccessful respin raises the multiplier by one. The resulting line win receives that multiplier. Three or more BONUS symbols instead open Money Cart, with gold persistent symbols also counting towards entry.
Money Cart begins with three respins and values expressed in multiples of the triggering stake. New symbols refill the counter, while filling a column opens another column, allowing the board to grow from five columns to six and then seven. Reset Plus increases the counter's reset value by one. An entirely filled seven-column board ends the feature with a 500x extra award; merely opening the seventh column does not mean the board is full.
Character effects determine how much those occupied positions are worth. The Collector adds other visible amounts to its own; the Payer distributes its value to the other symbols; Collector/Payer performs both jobs in that order. A Sniper doubles selected values and can hit a symbol more than once, while a Necromancer reactivates spent special symbols. Gold Persistent Collector, Payer and Sniper symbols repeat their actions on subsequent respins.
Between features, five reels show four symbols each and pay on 40 fixed lines, counted from the leftmost reel. Only the highest combination on each line pays, with awards from different lines added together; the skull Wild substitutes in line combinations. Help on this build quotes 96.4% theoretical RTP for ordinary play and a 50,000x win cap.
Buying entry into Money Cart costs 100 ordinary stakes, or FUN 200 at the FUN 2 setting used here. Its separate theoretical RTP is 98%. The statistics and accompanying video use demo credits; the video is a separate session from the logged statistical samples.
Wild symbol
Respin
Multiplier
Sticky symbol
Bonus game
Bonus buy
Bet range FUN 0.10 – 1000 per spin · payouts read from the game's paytable at bet FUN 2.00
Gallery
7 frames from the demo session
Verdict
Base-game respins beat the cartsRound 2973 paid FUN 532.40 after four base-game respins, equivalent to 266.2 ordinary stakes. That beat the strongest natural Money Cart, 167x on round 3515. Across the full journal, 133 rounds contained the base Respin Feature; their complete credited returns totalled FUN 4,364.80, or 24.26% of all ordinary-play returns.
Waiting for a cart could consume a substantial balance. The last natural trigger occurred on round 7936, leaving 2,064 rounds without another before the test ended. Only 1,949 rounds paid anything, and the longest completely blank sequence ran from 278 through 313. The 89.97% measured return sits inside a wide approximate 95% interval, 76.58% to 103.36%, that still contains the advertised 96.4%.
Board width and payout stayed poorly aligned on purchased carts. Twelve bought carts opened all seven columns, yet ten of those returned less than their FUN 200 entry price. Buy 49 reached seven columns and paid FUN 62; the best purchase, number 35, paid FUN 446. Across all fifty tickets the median payout was FUN 107 and 43 failed to recover their cost.
The interaction between characters and the two respin systems is what the log documents best. It offers little support for buying the bonus: the separate sample lost 37.18% of the purchase spend, and the largest return of the whole test still came from four base-game respins on round 2973.
- Base-game respins supplied the 266.2x top return, giving the test a sizeable result outside Money Cart.
- Character effects and column growth are explained in the captured help screens and demonstrated in a separate bonus recording.
- Separate 96.4% ordinary-play and 98% purchase RTP figures are stated in this build's own help.
- Zero returns on 8,051 ordinary rounds, with 36 consecutive blanks at the longest stretch.
- Forty-three of fifty purchased bonuses returned less than their entry price.
- A seven-column cart still lost demo credits in ten of the twelve purchased examples.
- The last natural Money Cart came on round 7936; 2,064 rounds then passed without another.
Test record
10,000 rounds · 50 buys · open data · closed rigOne test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.
- 10,000rounds logged
- 19%rounds that paid
- 266xbiggest round
- 1 / 526natural bonus rate
- 0.63xmean of 50 buys
- 36longest dry streak
01run Run 012026-09-10 measured return89.97%-6.4 pts vs declared
- 95% band
- 76.6–103.4%
- rounds that paid
- 19%
- biggest round
- 266x · round 2,973
- longest dry streak
- 36
- natural bonuses
- 19 · one per 526 rounds
- bonus buys
- mean 0.63x · median 0.535x · 86% below price
- balance start → end
- 5,000 → 2,994
- deepest drawdown
- 1,590x
10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.4%); every request and response logged; test run 2026-09-10.
The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test →
FAQ
7 questions · answered from the logWhy did two BONUS symbols give respins instead of Money Cart?
Two ordinary BONUS symbols, and only two, activate the base Respin Feature, provided Money Cart has not been triggered. They reveal multipliers, the reels keep trying for a line win, and unsuccessful respins increase the multiplier. Money Cart needs at least 3 qualifying symbols, including eligible gold persistent symbols.
Does filling one column open both extra columns?
No. Expansion happens one column at a time: the recorded boards grew from 5 to 6 and then 7 columns. 8 of the 19 natural carts reached at least 6 columns, but only 1 reached 7.
What keeps a Persistent symbol working?
Its gold status makes the action repeat as the bonus continues. A Persistent Collector gathers other displayed values again after each respin, with the counter still resetting to 3 whenever a new symbol lands; a Persistent Payer adds its amount to the other symbols, and a Persistent Sniper doubles selected values again. Ordinary character symbols act on arrival unless reactivated by the Necromancer.
Is a 50x Money Cart result enough to repay the buy?
No, not at this purchase price. The cart displays multiples of the ordinary stake, while entry costs 100 of those stakes. With FUN 2 selected, a 50x cart pays FUN 100 against FUN 200 spent. The purchase tables use multiples of the entry price, so that result is shown as 0.50x.
Which RTP applies: 96.4% or 98%?
Help screens assign 96.4% to ordinary play and 98% to the bought feature. Measured figures were 89.97% and 62.82% respectively. Those are finite demo samples, with purchases calculated against their full cost; the higher theoretical buy figure does not guarantee a profitable batch.
Was the 266.2x win a Money Cart bonus?
No. Round 2973 entered the base-game Respin Feature and used four respins. Its complete credited win was FUN 532.40 on FUN 2, making 266.2x. The biggest natural Money Cart in the same journal paid FUN 334, or 167x, on round 3515.
Are seven columns enough for a winning purchased bonus?
No. Opening seven columns guarantees neither a full board nor recovery of the entry price. Twelve purchased carts reached that width, and ten still returned less than FUN 200. Purchase 49 is a concrete example: seven columns, eighteen respins and FUN 62 back.































Field notes
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