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33tests330,000spins open data closed rig 18+
Money Train 2 — Slotester Lab test cover
10,000 SPINS 50 BUYS DEMO SERVER REVIEW PENDING

Relax Gaming · 2020 · tested 2026-09-10

Money Train 2

Play the Money Train 2 demo alongside a review of its two bonus mechanics: our largest regular round paid 266.2x through base-game respins, exceeding every natural Money Cart in the test.

Lab verdict

The biggest return came from four base-game respins. Buying a larger Money Cart board offered little protection: ten of the twelve purchased carts that reached seven columns still lost money.

Base gameweak
Bonus valueaverage
Variancehigh

measured over 10,000 spins · 50 buys

Is Money Train 2 worth playing?

quick answer

Ordinary play returned 89.97% across 10,000 rounds at FUN 2, including 19 natural Money Cart bonuses; the demo declares 96.4%. A separate batch of 50 purchases cost FUN 200 each and returned 62.82%, against a declared buy RTP of 98%. Both samples finished down: FUN 2,006.40 on ordinary rounds and FUN 3,718 on purchases.

Test card

10,000 spins · FUN 2.00 bet · every request logged
Spins10,000
BetFUN 2.00
RTP declared96.40%
RTP measured89.97% (95% CI 76.6–103.4)
Hit frequency19% · every 5.13
Dead streak max / avg36 / 5.15
Median hit1.20x
Max win (base game)266.2x · spin 2973
Respin bonuses, natural19 · every 526.3 spins · mean 67.2x
Balance start → end5,000 → 2,994
Balance in bets over the base series
Win distribution, x bet
Spin log (txt) CSV 10,000 rows · round, bet, win, x, balance

Play Money Train 2 demo

same math as real play · demo balance
Money Train 2: base game, start screen
Free demo · no registration · plays on the provider's official server · 18+ Responsible gambling

Bonus buy lab

50 buys × 100x · FUN 200 each
Results, x price (amber = below price)
  1. buy 010.20x
  2. buy 020.79x
  3. buy 030.16x
  4. buy 040.77x
  5. buy 050.92x
  6. buy 060.59x
  7. buy 070.51x
  8. buy 081.88x
  9. buy 090.94x
  10. buy 101.46x
  11. buy 111.17x
  12. buy 120.82x
  13. buy 130.21x
  14. buy 141.04x
  15. buy 150.43x
  16. buy 160.20x
  17. buy 170.24x
  18. buy 180.40x
  19. buy 190.21x
  20. buy 200.98x
  21. buy 210.36x
  22. buy 220.56x
  23. buy 230.33x
  24. buy 240.59x
  25. buy 250.48x
  26. buy 260.36x
  27. buy 270.43x
  28. buy 280.67x
  29. buy 290.45x
  30. buy 300.80x
  31. buy 310.26x
  32. buy 320.26x
  33. buy 330.18x
  34. buy 340.58x
  35. buy 352.23x
  36. buy 361.46x
  37. buy 370.43x
  38. buy 380.16x
  39. buy 390.27x
  40. buy 400.68x
  41. buy 410.61x
  42. buy 420.75x
  43. buy 431.06x
  44. buy 440.40x
  45. buy 450.20x
  46. buy 460.59x
  47. buy 470.74x
  48. buy 480.93x
  49. buy 490.31x
  50. buy 500.36x

mean 0.63x · median 0.54x · 43 of 50 below price · best 2.23x · worst 0.16x

Bonus respins
Respins per bonus (avg / min–max)13.6 / 5–26
Bonuses that paid nothing0%
Money Cart bonus demo: FUN 200 entry, FUN 130 return, 14 respins
Buy ledger
Spent
FUN 10,00050 × FUN 200
Returned
FUN 6,28262.82% · CI95 51–75%
Net
−FUN 3,718−18.6 buys
Break-even or better
7 / 5014%
Paid 2× price or more
1 / 502%
Price in base spins
100natural trigger every ~526 spins

One buy costs the same as 100 base spins. Natural bonuses arrived once per 526 spins in this run and paid an average of 67.2x the bet; bought bonuses averaged 63x the bet. These are different entry costs, not a prediction of which route will pay more.

Risk profile

how much bankroll this run needed
1,590xmax drawdown, in bets (by spin 9669)
-1,137xlowest point vs start
36longest dead streak, spins
Bankroll survival in this run
50 betsbust at spin 65
100 betsbust at spin 631
200 betsbust at spin 841

One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.

How it plays

31 rules screens from the game

Exactly two normal BONUS symbols start the base-game Respin Feature when Money Cart has not been triggered. Their revealed multipliers are added, then the reels respin until they form a win; each unsuccessful respin raises the multiplier by one. The resulting line win receives that multiplier. Three or more BONUS symbols instead open Money Cart, with gold persistent symbols also counting towards entry.

Money Cart begins with three respins and values expressed in multiples of the triggering stake. New symbols refill the counter, while filling a column opens another column, allowing the board to grow from five columns to six and then seven. Reset Plus increases the counter's reset value by one. An entirely filled seven-column board ends the feature with a 500x extra award; merely opening the seventh column does not mean the board is full.

Character effects determine how much those occupied positions are worth. The Collector adds other visible amounts to its own; the Payer distributes its value to the other symbols; Collector/Payer performs both jobs in that order. A Sniper doubles selected values and can hit a symbol more than once, while a Necromancer reactivates spent special symbols. Gold Persistent Collector, Payer and Sniper symbols repeat their actions on subsequent respins.

Between features, five reels show four symbols each and pay on 40 fixed lines, counted from the leftmost reel. Only the highest combination on each line pays, with awards from different lines added together; the skull Wild substitutes in line combinations. This English demo quotes 96.4% theoretical RTP for ordinary play and a 50,000x win cap.

Buying entry into Money Cart costs 100 ordinary stakes, or FUN 200 at the lab's FUN 2 setting. Its separate theoretical RTP is 98%. The statistics and accompanying video use demo credits; the video is a separate session from the logged statistical samples.

Mechanics6 from the rules screens
  • Wild symbol
  • Respin
  • Multiplier
  • Sticky symbol
  • Bonus game
  • Bonus buy
Paytable
x total bet · bar = top payout on a log scale
symbol 345
Necromancer (red goggles) 0.8x 4x 20x
Collector (mohawk) 0.6x 3x 10x
Sniper (green hat) 0.5x 2.5x 9x
Payer (gunslinger) 0.5x 2x 8x
Red spade 0.2x 1x 5x
Orange heart 0.2x 1x 4x
Green club 0.2x 0.7x 3.5x
Blue diamond 0.2x 0.7x 3x
Skull Wild 0.8x 4x 20x

Bet range 0.10 – 1,000 per spin · payouts read from the game's paytable at bet 2.00

Verdict

who it suits, who should skip it

Round 2973 paid FUN 532.40 after four base-game respins, equivalent to 266.2 ordinary stakes. That beat the strongest natural Money Cart, 167x on round 3515. Across the full journal, 133 rounds contained the base Respin Feature; their complete credited returns totalled FUN 4,364.80, or 24.26% of all ordinary-play returns.

Waiting for a cart could consume a substantial balance. The last natural trigger occurred on round 7936, leaving 2,064 rounds without another before the test ended. Only 1,949 rounds paid anything, and the longest completely blank sequence ran from 278 through 313. The 89.97% measured return sits within a wide 95% interval of 76.58% to 103.36%; this sample does not establish a different long-term RTP from the advertised 96.4%.

The purchase results make the distinction between board size and payout especially clear. Twelve bought carts opened all seven columns, yet ten of those returned less than their FUN 200 entry price. Buy 49 reached seven columns and paid FUN 62; the best purchase, number 35, paid FUN 446. Across all fifty tickets the median payout was FUN 107 and 43 failed to recover their cost.

The appeal here is the interaction between characters and the two different respin systems. The journal offers little support for buying the bonus as a way to stretch a small balance: its separate sample lost 37.18% of the purchase spend. Even ordinary play exhausted the simulated 50-, 100- and 200-stake starting balances, on rounds 65, 631 and 841 respectively.

Measured upsides
  • Base-game respins supplied the 266.2x top return, giving the test a sizeable result outside Money Cart.
  • Character effects and column growth are explained in the captured English rules and demonstrated in a separate bonus recording.
  • Separate 96.4% ordinary-play and 98% purchase RTP figures are stated in this demo's own rules.
Measured downsides
  • Zero returns on 8,051 ordinary rounds, with 36 consecutive blanks at the longest stretch.
  • Forty-three of fifty purchased bonuses returned less than their entry price.
  • A seven-column cart still lost money in ten of the twelve purchased examples.
  • All three simulated starting balances, from 50 to 200 stakes, ran out before round 842.
What the AI noticed during the run
  • Round 2973: four base-game respins produced the session's largest complete return, FUN 532.40 at a FUN 2 stake.
  • Nineteen natural carts included eight with at least six columns; only one opened the seventh column.
  • Buy 49 expanded to seven columns but returned FUN 62 from a FUN 200 entry; ten of twelve seven-column purchases finished below cost.
  • Rounds 7937–10000 contained no natural Money Cart, a 2,064-round unfinished wait at the end of the sample.
  • Purchase 35 paid FUN 446, the only ticket in fifty to return at least twice its FUN 200 price.

Method & data

open data · closed rig

10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.4%); every request and response logged; test run 2026-09-10.

The test rig recorded every round on the official demo server. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. This release has completed automated data, content and page checks; human editorial review is pending. How we test →

Test history
2026-09-1010,000 spins · RTP 90.0%

FAQ

7 questions · answered from the log
Why did two BONUS symbols give respins instead of Money Cart?
Lab answer

Exactly two normal BONUS symbols activate the base Respin Feature, provided Money Cart has not been triggered. They reveal multipliers, the reels keep trying for a line win, and unsuccessful respins increase the multiplier. Money Cart needs at least three qualifying symbols, including eligible gold persistent symbols.

Does filling one column open both extra columns?
Lab answer

Expansion happens one column at a time. The recorded boards grew from five to six and then seven columns. Eight of the nineteen natural carts reached at least six columns, but only one reached seven.

What keeps a Persistent symbol working?
Lab answer

Its gold status makes the action repeat as the bonus continues. A Persistent Collector gathers other displayed values again after each respin; a Persistent Payer adds its amount to the other symbols, and a Persistent Sniper doubles selected values again. Ordinary character symbols act on arrival unless reactivated by the Necromancer.

Is a 50x Money Cart result enough to repay the buy?
Lab answer

At this purchase price, no. The cart displays multiples of the ordinary stake, while entry costs 100 of those stakes. With FUN 2 selected, a 50x cart pays FUN 100 against FUN 200 spent. The purchase tables use multiples of the entry price, so that result is shown as 0.50x.

Which RTP applies: 96.4% or 98%?
Lab answer

The English rules assign 96.4% to ordinary play and 98% to the bought feature. Our measured figures were 89.97% and 62.82% respectively. Those are finite demo samples, with purchases calculated against their full cost; the higher theoretical buy figure does not guarantee a profitable batch.

Was the 266.2x win a Money Cart bonus?
Lab answer

Round 2973 entered the base-game Respin Feature and used four respins. Its complete credited win was FUN 532.40 on FUN 2, making 266.2x. The biggest natural Money Cart in the same journal paid FUN 334, or 167x, on round 3515.

Are seven columns enough for a winning purchased bonus?
Lab answer

Opening seven columns guarantees neither a full board nor recovery of the entry price. Twelve of our purchased carts reached that width, and ten still returned less than FUN 200. Purchase 49 is a concrete example: seven columns, eighteen respins and FUN 62 back.

Field notes

0 notes
Slotester Labmeasured run · every request logged measured
  • spins10,000
  • bet2.00
  • result-1,003x
  • RTP measured90.0%
  • bonuses19
  • max win266.2x

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