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Money Train 2 — Slotester Lab test cover
10,000 SPINS 50 BUYS DEMO SERVER

Relax Gaming · 2020 · tested 2026-09-10

Money Train 2

Base-game respins paid 266.2x on round 2973 of the Money Train 2 demo, beating every natural Money Cart, while ordinary play returned 89.97% RTP over 10,000 rounds.

In numbers: measured RTP 90% against 96.4% declared over 10,000 logged rounds; 19.5% of rounds paid; a natural bonus landed once per 526 rounds (19 in total) and a bonus round paid a median 65x the stake, mean 67.2x, trigger spin included; 50 bonus buys at 100x returned 0.63x of their price on average, 86% of them below the price; the biggest round paid 266.2x; the longest dry run was 36 spins.

Test card

10,000 spins · FUN 2.00 bet · every request logged
Spins10,000
BetFUN 2.00
RTP declared96.40%
RTP measured89.97% (approximate 95% CI 76.6–103.4)
Hit frequency19% · every 5.13
Dead streak max / avg36 / 5.15
Median hit1.20x
Max win (no bonus round)266.2x · round 2973
Respin bonuses, natural19 · 1.9 bHz · every 526.3 spins · mean complete bonus payout 67.2x stake
Balance start → end5,000 → 2,994
Balance in bets over the base series
Win distribution, x bet
test logs · 1 run · every request loggedtest record ↓
  1. 012026-09-1010,000 rounds · 50 buysfiles & checksums ↓89.97%RTP5 files · SHA-256 ↓

each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs

Play Money Train 2 demo

RELAX GAMING · official demo · same math as real play
Best offer for players from United States Money Train 2 available at Cafe Casino
Play for real money
Money Train 2: skull Wild on the starting grid, bet at 2.00 FUN beside the Buy Feature wheel
Exclusive bonus at Cafe Casino · for players from the United States 300% up to $2,000 + 150 FS
Get bonus
Free demo · no registration · plays on the provider's official server · 18+ Responsible gambling

Bonus buy lab

50 buys × 100x · FUN 200 each
Results, x price (amber = below price)
  1. buy 010.20x
  2. buy 020.79x
  3. buy 030.16x
  4. buy 040.77x
  5. buy 050.92x
  6. buy 060.59x
  7. buy 070.51x
  8. buy 081.88x
  9. buy 090.94x
  10. buy 101.46x
  11. buy 111.17x
  12. buy 120.82x
  13. buy 130.21x
  14. buy 141.04x
  15. buy 150.43x
  16. buy 160.20x
  17. buy 170.24x
  18. buy 180.40x
  19. buy 190.21x
  20. buy 200.98x
  21. buy 210.36x
  22. buy 220.56x
  23. buy 230.33x
  24. buy 240.59x
  25. buy 250.48x
  26. buy 260.36x
  27. buy 270.43x
  28. buy 280.67x
  29. buy 290.45x
  30. buy 300.80x
  31. buy 310.26x
  32. buy 320.26x
  33. buy 330.18x
  34. buy 340.58x
  35. buy 352.23x
  36. buy 361.46x
  37. buy 370.43x
  38. buy 380.16x
  39. buy 390.27x
  40. buy 400.68x
  41. buy 410.61x
  42. buy 420.75x
  43. buy 431.06x
  44. buy 440.40x
  45. buy 450.20x
  46. buy 460.59x
  47. buy 470.74x
  48. buy 480.93x
  49. buy 490.31x
  50. buy 500.36x

mean 0.63x · median 0.535× price (FUN 107.00) · 43 of 50 below price · best 2.23x · worst 0.16x

Bonus respins · 50 purchases
Respins per bonus (avg / min–max)13.6 / 5–26
Bonuses that paid nothing0%
Money Cart bonus demo: FUN 200 entry, FUN 130 return, 14 respins · Recorded in a separate browser session, outside the statistical samples.
Buy ledger
Spent
FUN 10,00050 × FUN 200
Returned
FUN 6,28262.82% · approximate 95% CI 51–75%
Net
−FUN 3,718−18.6 buys
Break-even or better
7 / 5014%
Paid 2× price or more
1 / 502%
Price in base spins
100natural trigger every ~526 spins

One ticket equals 100 ordinary stakes. Natural bonuses occurred once per 526 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.

Risk profile

how much bankroll this run needed
1,590xmax drawdown, in bets (by spin 9669)
-1,137xlowest point vs start
36longest dead streak, spins
Bankroll survival in this run
50 betsbust at spin 65
100 betsbust at spin 631
200 betsbust at spin 841

One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.

How it plays

31 rules screens from the game

Exactly two normal BONUS symbols start the base-game Respin Feature when Money Cart has not been triggered. Their revealed multipliers are added, then the reels respin until they form a win; each unsuccessful respin raises the multiplier by one. The resulting line win receives that multiplier. Three or more BONUS symbols instead open Money Cart, with gold persistent symbols also counting towards entry.

Money Cart begins with three respins and values expressed in multiples of the triggering stake. New symbols refill the counter, while filling a column opens another column, allowing the board to grow from five columns to six and then seven. Reset Plus increases the counter's reset value by one. An entirely filled seven-column board ends the feature with a 500x extra award; merely opening the seventh column does not mean the board is full.

Character effects determine how much those occupied positions are worth. The Collector adds other visible amounts to its own; the Payer distributes its value to the other symbols; Collector/Payer performs both jobs in that order. A Sniper doubles selected values and can hit a symbol more than once, while a Necromancer reactivates spent special symbols. Gold Persistent Collector, Payer and Sniper symbols repeat their actions on subsequent respins.

Between features, five reels show four symbols each and pay on 40 fixed lines, counted from the leftmost reel. Only the highest combination on each line pays, with awards from different lines added together; the skull Wild substitutes in line combinations. Help on this build quotes 96.4% theoretical RTP for ordinary play and a 50,000x win cap.

Buying entry into Money Cart costs 100 ordinary stakes, or FUN 200 at the FUN 2 setting used here. Its separate theoretical RTP is 98%. The statistics and accompanying video use demo credits; the video is a separate session from the logged statistical samples.

Mechanics6 from the rules screens
  • Wild symbol
  • Respin
  • Multiplier
  • Sticky symbol
  • Bonus game
  • Bonus buy
Paytable
x total bet · bar = top payout on a log scale
symbol 345
Necromancer (red goggles) 0.8x 4x 20x
Collector (mohawk) 0.6x 3x 10x
Sniper (green hat) 0.5x 2.5x 9x
Payer (gunslinger) 0.5x 2x 8x
Red spade 0.2x 1x 5x
Orange heart 0.2x 1x 4x
Green club 0.2x 0.7x 3.5x
Blue diamond 0.2x 0.7x 3x
Skull Wild 0.8x 4x 20x

Bet range FUN 0.10 – 1000 per spin · payouts read from the game's paytable at bet FUN 2.00

Verdict

Base-game respins beat the carts

Round 2973 paid FUN 532.40 after four base-game respins, equivalent to 266.2 ordinary stakes. That beat the strongest natural Money Cart, 167x on round 3515. Across the full journal, 133 rounds contained the base Respin Feature; their complete credited returns totalled FUN 4,364.80, or 24.26% of all ordinary-play returns.

Waiting for a cart could consume a substantial balance. The last natural trigger occurred on round 7936, leaving 2,064 rounds without another before the test ended. Only 1,949 rounds paid anything, and the longest completely blank sequence ran from 278 through 313. The 89.97% measured return sits inside a wide approximate 95% interval, 76.58% to 103.36%, that still contains the advertised 96.4%.

Board width and payout stayed poorly aligned on purchased carts. Twelve bought carts opened all seven columns, yet ten of those returned less than their FUN 200 entry price. Buy 49 reached seven columns and paid FUN 62; the best purchase, number 35, paid FUN 446. Across all fifty tickets the median payout was FUN 107 and 43 failed to recover their cost.

The interaction between characters and the two respin systems is what the log documents best. It offers little support for buying the bonus: the separate sample lost 37.18% of the purchase spend, and the largest return of the whole test still came from four base-game respins on round 2973.

Measured upsides
  • Base-game respins supplied the 266.2x top return, giving the test a sizeable result outside Money Cart.
  • Character effects and column growth are explained in the captured help screens and demonstrated in a separate bonus recording.
  • Separate 96.4% ordinary-play and 98% purchase RTP figures are stated in this build's own help.
Measured downsides
  • Zero returns on 8,051 ordinary rounds, with 36 consecutive blanks at the longest stretch.
  • Forty-three of fifty purchased bonuses returned less than their entry price.
  • A seven-column cart still lost demo credits in ten of the twelve purchased examples.
  • The last natural Money Cart came on round 7936; 2,064 rounds then passed without another.

Test record

10,000 rounds · 50 buys · open data · closed rig

One test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.

result of this run2026-09-10
Measured return 89.97% 95% band 76.6–103.4% · declared 96.40%
  • 10,000rounds logged
  • 19%rounds that paid
  • 266xbiggest round
  • 1 / 526natural bonus rate
  • 0.63xmean of 50 buys
  • 36longest dry streak
return of this run with its 95% banddeclared 96.40%
Run 1 · 2026-09-1010,000 rounds
89.97%95% band 76.6–103.4%
70%80%90%100%110%declared 96.40%
dot = measured return · whisker = approximate 95% band for that mean, given this many rounds
how the return settled, round by round10,000 rounds
89.97% after 10,000 roundsdeclared 96.40%
line = return measured up to that round · the line swings early and calms as rounds pile up
bonus purchases, run by run50 buys
Run 1 · 2026-09-10mean 0.63x · median 0.54x · 43/50 below price
bar = one purchase, what it returned as a multiple of its price · dashed line = the price · square-root scale
The run · tap to open
01run Run 012026-09-10 10,000 rounds at FUN 2.00 · 50 buys · rig 0.5.2 · RTP profile 96.40% measured return89.97%-6.4 pts vs declared 95% band76.6–103.4% natural bonuses19 · 1 / 526 bonus buys, mean0.63x
95% band
76.6–103.4%
rounds that paid
19%
biggest round
266x · round 2,973
longest dry streak
36
natural bonuses
19 · one per 526 rounds
bonus buys
mean 0.63x · median 0.535x · 86% below price
balance start → end
5,000 → 2,994
deepest drawdown
1,590x
Download this run · the square button copies the file’s SHA-256, so you can confirm the download is unchanged

10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.4%); every request and response logged; test run 2026-09-10.

The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test →

CLOSED RIG OPEN DATA

FAQ

7 questions · answered from the log
Why did two BONUS symbols give respins instead of Money Cart?
Lab answer

Two ordinary BONUS symbols, and only two, activate the base Respin Feature, provided Money Cart has not been triggered. They reveal multipliers, the reels keep trying for a line win, and unsuccessful respins increase the multiplier. Money Cart needs at least 3 qualifying symbols, including eligible gold persistent symbols.

Does filling one column open both extra columns?
Lab answer

No. Expansion happens one column at a time: the recorded boards grew from 5 to 6 and then 7 columns. 8 of the 19 natural carts reached at least 6 columns, but only 1 reached 7.

What keeps a Persistent symbol working?
Lab answer

Its gold status makes the action repeat as the bonus continues. A Persistent Collector gathers other displayed values again after each respin, with the counter still resetting to 3 whenever a new symbol lands; a Persistent Payer adds its amount to the other symbols, and a Persistent Sniper doubles selected values again. Ordinary character symbols act on arrival unless reactivated by the Necromancer.

Is a 50x Money Cart result enough to repay the buy?
Lab answer

No, not at this purchase price. The cart displays multiples of the ordinary stake, while entry costs 100 of those stakes. With FUN 2 selected, a 50x cart pays FUN 100 against FUN 200 spent. The purchase tables use multiples of the entry price, so that result is shown as 0.50x.

Which RTP applies: 96.4% or 98%?
Lab answer

Help screens assign 96.4% to ordinary play and 98% to the bought feature. Measured figures were 89.97% and 62.82% respectively. Those are finite demo samples, with purchases calculated against their full cost; the higher theoretical buy figure does not guarantee a profitable batch.

Was the 266.2x win a Money Cart bonus?
Lab answer

No. Round 2973 entered the base-game Respin Feature and used four respins. Its complete credited win was FUN 532.40 on FUN 2, making 266.2x. The biggest natural Money Cart in the same journal paid FUN 334, or 167x, on round 3515.

Are seven columns enough for a winning purchased bonus?
Lab answer

No. Opening seven columns guarantees neither a full board nor recovery of the entry price. Twelve purchased carts reached that width, and ten still returned less than FUN 200. Purchase 49 is a concrete example: seven columns, eighteen respins and FUN 62 back.

Field notes

0 notes
Slotester Labmeasured run · every request logged measured
  • spins10,000
  • bet2.00
  • result-1,003x
  • RTP measured90.0%
  • bonuses19
  • max win, no bonus266.2x

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