Relax Gaming · tested 2026-09-08
Money Train 3
Money Train 3 slot review from 10,000 demo rounds on Relax Gaming's server: 104.82% of stake returned, 22 Money Cart rounds with a 514x best, a respin that starts only after a blank spin, and fifty 100x purchases back at 0.62x.
Four bonus rounds decide this 40-line game. The Money Cart came 22 times and four of them paid 268x to 514x, which is why the run closed 482 bets up despite an 80.7% blank rate. The 100x purchase lost money 45 times in 50. The respin fires after a losing spin and mostly pays single digits.
measured over 10,000 spins · 50 buys
Is Money Train 3 worth playing?
quick answerMoney Train 3 gave back 104.82% of stake across a 10,000-round demo session at 2.00, where its rules quote 96.1%, inside a 95% interval of 84.2 to 125.5%. Roughly one spin in five paid, the median paying spin was 1.2x. The Money Cart bonus arrived 22 times, once per 455 spins, with a median of 51x and four rounds above 260x; respins started 145 times and paid a median 8.4x. Fifty purchases at 100x averaged 0.62x with a median of 0.35x.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.10% |
| RTP measured | 104.82% (95% CI 84.2–125.5) |
| Hit frequency | 19% · every 5.18 |
| Dead streak max / avg | 30 / 5.18 |
| Median hit | 1.20x |
| Max win (base game) | 254.4x · spin 9826 |
| Free spins, natural | 22 · every 454.5 spins · mean 121.6x |
| Balance start → end | 5,000 → 5,964 |
Play Money Train 3 demo
same math as real play · demo balance
Bonus buy lab
50 buys × 100x · FUN 200 eachmean 0.62x · median 0.35x · 45 of 50 below price · best 7.91x · worst 0.15x
| Spins per bonus (avg / min–max) | 15.8 / 5–37 |
| Retriggered | 98% |
| Bonuses that paid nothing | 0% |
- Spent
- FUN 10,00050 × FUN 200
- Returned
- FUN 6,15662% · CI95 31–92%
- Net
- −FUN 3,844−19.2 buys
- Break-even or better
- 5 / 5010%
- Paid 2× price or more
- 1 / 502%
- Price in base spins
- 100natural trigger every ~455 spins
One buy costs 100 base spins; a natural bonus came once per 455 spins, so buying reached the feature about 5× faster. Natural bonus paid 121.6x of the bet, bought bonuses averaged 62x.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 4587 |
| 100 bets | bust at spin 4757 |
| 200 bets | bust at spin 4929 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
20 rules screens from the gameMoney Train 3 runs five reels, four rows and 40 fixed lines. Five sheriffs in a line pay 20x the bet, the top of the table, the gas-mask wild pays the same 20x on its own and stands in for every ordinary symbol; the mohawk and the green-haired soldier pay 10x and 9x, the woman with the pistol 8x, and the four gems run from 5x down to 3x for a full line. Three of a kind pays 0.2x to 0.8x, so the base game is a matter of wilds and long lines rather than single hits. The demo takes bets from 0.10 to 5.00.
The respin here is a consolation feature: it can only start at the end of a spin that paid nothing. One symbol already on the reels is picked at random and sticks, the others respin, and every new copy that lands buys another respin. Multiplier symbols marked 1x, 2x and 3x can drop in too; they do not stick but grant a respin, and their values are summed and multiply the final win. The feature ends when a respin brings nothing new.
The Money Cart opens on three bonus symbols anywhere, with gold persistent symbols counting towards the three. The triggering symbols reveal a value in bets and the cart starts with three spins; every new symbol resets the counter to three. Filling a column with symbols opens an extra column, up to twice in one round, so the five-column cart can grow to seven. The special symbols carry the round: a collector gathers every visible value into its own, a payer hands its value to all the others, a sniper doubles between three and eight symbols, the collector-payer gathers and then pays, the necromancer brings spent symbols back, and each has a persistent twin that acts again after every spin.
Four tickets sit in the buy menu: the Original Feature at 100x, the Persistent Feature at 500x with a guaranteed persistent symbol, and two cheaper tickets, 2 Spin at 50x and 1 Spin at 20x, which start the cart with fewer spins on the counter. The rules quote 96.1% for the base game and 96.5% for purchases, with a 100,000x cap; the lab's fifty buys were all the 100x Original Feature.
Wild symbol
Respin
Multiplier
Sticky symbol
Bonus game
Bonus buy
Bet range 0.10 – 5 per spin · payouts read from the game's paytable at bet 2.00
Gallery
10 frames from the test
Verdict
who it suits, who should skip itThis run belongs to four rounds. The carts on spins 5032, 44, 8322 and 946 paid 514x, 471x, 464x and 268x, 1,717 bets between them, and without those four the same log returns about 88% of stake. The rest of the game did what the rules imply: 8,070 of 10,000 spins paid nothing, and the 9,833 rounds with no feature returned 60% of the payout at a 18.1% hit rate, their best a 254x line win on spin 9826.
The balance line shows how the four rounds fell. Spin 44 opened the run 471x up, the cart on 946 added 268x, and then the game spent four thousand spins giving it back: from 6,062 at the peak the balance sank to 4,483 on spin 5013, 259 bets under the start, and every test stake, whether 50, 100 or 200 bets, ran out between spins 4587 and 4929. Twenty spins later the 514x round on 5032 turned the run around, and the 464x on 8322 carried it to a finish 482 bets up.
Inside the cart the pattern repeats. Spin 5032 sat at 54x after ten spins, then a persistent symbol took over and each of the last six spins added about 85 bets. Half of the 22 natural rounds paid under 51x, none paid under 10x, and the intervals stretched from 43 spins to 1,301 spins, the longest lying between rounds 5325 and 6626.
Respins are the small change. They started 145 times, once every 69 spins, always after a blank spin, and paid a median 8.4x; 19 of them ended at zero and only two cleared 50x, the best 76x on spin 9462. Buying the cart looked worse than waiting: fifty rounds at 200.00 came back at 0.62x, the median was 0.35x, 45 lost money, and the single 7.9x round, buy 8, is the only one above 2x. Bought carts ran 5 to 37 spins, 15.8 on average.
- Four of 22 natural carts paid over 260x, none paid under 10x.
- Line wins have a top end of their own: three plain spins over 130x, the best 254x.
- A 104.82% result after 10,000 spins, with the biggest rounds spread across the run rather than bunched at one end.
- Eight spins in ten paid nothing, with 34 dry runs of twenty spins or more.
- A cart every 455 spins on average, and one drought of 1,301 spins.
- Buying the cart for 100x lost money in 45 of 50 tries, median 0.35x.
- The respin only fires after a losing spin and paid single digits most of the time.
- Four natural carts above 260x, on spins 5032 (514x), 44 (471x), 8322 (464x) and 946 (268x), returned 1,717 bets, 41% of the run's payout.
- Cart 5032 was worth 54x after ten spins; a persistent symbol then added about 85 bets on each of the last six spins, ending at 1,028 in a 2.00 game.
- The respin started 145 times, always after a losing spin, and paid a median 8.4x; 19 respin rounds ended with nothing, two passed 50x.
- The three test stakes went bust late, between spins 4587 and 4929, in the slump between the 268x round on 946 and the 514x round on 5032.
- Plain line wins carried 60% of the payout on their own: 254x on spin 9826, 174x on 6802 and 134x on 2265 came without a feature.
- Fifty tickets at 100x: 45 lost money, a 0.35x median, and buy 8 at 7.9x was the only round above 2x.
Method & data
open data · closed rig10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.1%); every request and response logged; test run 2026-09-08.
The test rig plays the official demo build over the network and records every server round: bet, win, cascade steps, free spins, collect. Screenshots and video come from a real browser session. A human editor checks the numbers and the text before publication. How we test →
| 2026-09-08 | 10,000 spins · RTP 104.8% |
FAQ
7 questions · answered from the logMeasured 104.82% against a declared 96.1%: what explains the gap?
Four cart rounds did it: 514x, 471x, 464x and 268x, worth 1,717 bets together. Without them the log would show roughly 88% of stake. That is also why the 95% interval runs from 84.2 to 125.5%.
Money Cart in numbers: triggers, gaps, size?
22 times across the run, one per 455 spins, with gaps from 43 to 1,301 spins. The median round was 51x, the mean 121.5x, no round paid under 10x and six paid over 100x. Rounds ran 7 to 29 spins.
When does the respin feature start in Money Train 3?
Only at the end of a spin that paid nothing. A random symbol sticks, every new copy buys another respin, and 1x to 3x multipliers add up and apply at the end. In this run it started 145 times, once every 69 spins, and paid a median 8.4x.
Did the 200-bet bankroll survive?
Until spin 4929. The 50-bet and 100-bet stakes went at 4587 and 4757. All three ran dry in the same slump, after the 268x round on spin 946 and before the 514x round on 5032, when the balance fell from 6,062 to 4,483.
Fifty Original Feature tickets at 100x: profit or loss?
A loss on average. The fifty came back at 0.62x with a median of 0.35x, 45 lost money and only one, buy 8, passed 2x at 7.9x. The cheaper 1 Spin and 2 Spin tickets and the 500x Persistent Feature stayed untested.
What happened inside the 514x cart on spin 5032?
Ten quiet spins to 54x, then a persistent symbol: the total went 72x, 150x, 334x, 512x, 684x, 856x and 1,028x in bets over the last seven spins, roughly 85 bets per spin once the chain was running.
How large can a plain line win get?
254x on spin 9826 was the largest without any feature, with 174x on 6802 and 134x on 2265 behind it. Five sheriffs or five wilds on a line pay 20x, so wins of that size come from several lines paying at once through wilds.




















Field notes
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