Relax Gaming · tested 2026-09-27
Money Train 4
Respins carried half of all payouts when this Money Train 4 review first ran; that demo session closed 733 bets down at 92.67% RTP after 28 Money Cart rounds plus 387 respin boards.
- RTP measured / declared 92.9% 96.1%
- Hit frequency 20%
- Max win · no bonus 350x
- Bonus buy · mean result 100x · 0.85x
- Respin bonuses, natural 52 / 20,000
- Bonus frequency 2.6 bHz
In numbers: measured RTP 92.9% against 96.1% declared over 20,000 logged rounds in 2 runs; 19.7% of rounds paid; a natural bonus landed once per 385 rounds (52 in total) and a bonus round paid a median 53.5x the stake, mean 101.7x, trigger spin included; 100 bonus buys at 100x returned 0.85x of their price on average, 78% of them below the price; the biggest round paid 668.0x; the longest dry run was 43 spins.
Test card
20,000 spins · FUN 2.00 bet · every request logged| Spins | 20,000 · 2 runs |
| Bet | FUN 2.00 |
| RTP declared | 96.10% |
| RTP measured | 92.91% (approximate 95% CI 79.0–106.9) |
| Hit frequency | 20% · every 5.08 |
| Dead streak max / avg | 43 / 5.13 |
| Median hit | 1.00x |
| Max win (no bonus round) | 350.0x · run 1, round 4206 |
| Respin bonuses, natural | 52 · 2.6 bHz · every 384.6 spins · mean complete bonus payout 101.7x stake |
| Balance start → end | 5,000 → 2,165 |
- 012026-09-0810,000 rounds · 50 buysfiles & checksums ↓92.67%RTP5 files · SHA-256 ↓
- 022026-09-2710,000 rounds · 50 buysfiles & checksums ↓93.16%RTP5 files · SHA-256 ↓
each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs
Play Money Train 4 demo
RELAX GAMING · official demo · same math as real play
Same reels, real payouts
Cafe Casino runs the same Money Train 4 with the same math and adds a welcome bonus for players from the United States:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeBonus buy lab
100 buys × 100x · FUN 200 eachmean 0.85x · median 0.51× price (FUN 102.00) · 78 of 100 below price · best 12.80x · worst 0.09x
| Respins per bonus (avg / min–max) | 12.7 / 4–32 |
| Bonuses that paid nothing | 0% |
- Spent
- FUN 20,000100 × FUN 200
- Returned
- FUN 17,04485.22% · approximate 95% CI 58–113%
- Net
- −FUN 2,956−14.8 buys
- Break-even or better
- 22 / 10022%
- Paid 2× price or more
- 7 / 1007%
- Price in base spins
- 100natural trigger every ~385 spins
One ticket equals 100 ordinary stakes. Natural bonuses occurred once per 385 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.
Risk profile
how much bankroll the 2 runs in sequence needed| 50 bets | bust at spin 63 |
| 100 bets | bust at spin 163 |
| 200 bets | bust at spin 309 |
The runs are played back to back as one series, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
22 rules screens from the gameMoney Train 4 uses a six-by-six grid with scatter pays: the two top characters, the moustached gunslinger and the warrior, pay from eight matching symbols anywhere, everything else needs ten. The gunslinger tops the table at 1,000x the bet for a full 36-symbol grid and 1.2x for the minimum eight; the four gems at the bottom pay 0.8x to 1.0x for ten and 100x to 125x for a full grid. Bets on the demo run from 0.10 to 6.00, the help screen quotes 96.1% for regular play and a 150,000x cap on a single round.
The respin feature can start at the end of any paid or unpaid spin except a bonus trigger. The game picks the symbol with the most copies on screen, locks them in place and respins the rest; only that symbol, multiplier symbols and blanks can land, every new copy sticks, and the respins keep going while at least one new copy or a multiplier appears. When the open positions come up blank, or the grid is full, the win is counted and the accumulated multiplier applied. Multipliers themselves do not stick.
Three bonus symbols, gold persistent ones included, open the Money Cart. It starts as a six-by-four cart with four locked rows, three spins on the counter, and every new symbol that lands resets the counter to three. Each symbol reveals a value of 1x to 10x and may carry a job: collectors sum what they see, payers add their value to everything else, snipers double three to eight symbols, the arms dealer converts plain symbols into feature symbols, the necromancer revives used ones, the unlocker opens a row, the shapeshifter changes job every spin. Persistent versions repeat their job at the end of every spin; the round ends when the counter runs out.
The Buy Feature menu sells two entries: the Original Feature at 100x the bet, which is the same round a natural trigger would start, and the Persistent Feature at 500x, which guarantees one persistent symbol on the first screen. The rules quote 96.5% for purchased rounds; fifty of the 100x rounds went into each run's log, the 500x entry stayed unbought.
Scatter symbol
Respin
Multiplier
Bonus game
Sticky symbol
Bonus buy
On narrow screens, swipe or use arrow keys to view all payouts.
Bet range FUN 0.10 – 6 per spin · payouts read from the game's paytable at bet FUN 2.00
Gallery
9 frames from the demo session
Verdict
Half from respins, a quarter from cartsTwo runs at FUN 2 returned 92.67% and 93.16%, 92.91% pooled over 20,000 rounds, approximate 95% CI 78.97 to 106.85%, three points under the printed 96.1% both times and 1,418 stakes down together. The base game is a waiting room in both logs: a hit on 19.84% and 19.5% of spins, a 1.0x median, 80.3% of rounds paying nothing, and blank stretches of 35 and 43 spins at the longest.
Where the money comes from did not change either. Respin boards, 758 of them across the two runs, one per 26.4 spins, paid FUN 19,569.80, 52.7% of everything returned, at a 12.91x average and a 3x median, with 49 boards above 50x and 18 above 100x, led by 350x on round 4206 of the first run and 245x on round 6389 of the second; the 19,190 plain spins added 18.9% and never passed 11x. Fifty-two Money Carts, one per 385 spins, 2.6 bHz, made the remaining 28.5%: 101.73x on average, 53.5x at the median, FUN 107, 16 carts above 100x and three under 20x, with 668x on round 1880 of the first run and 409x on round 1219 of the second at the top, and without the 668x cart the other 19,999 spins returned 89.58%.
One hundred Original Feature tickets at FUN 200 returned 0.8522x of price, 85.22%, FUN 17,044 for FUN 20,000, 0.8912x then 0.8132x by run, with a median ticket of 0.51x, FUN 102; 78 of 100 lost money, 50 returned under half, seven doubled and one reached 5x, the first run's buy 46 at 12.8x, and the other 99 averaged 0.7315x once it is set aside. The two runs differed only in timing: the first was under water from spin 63 and bottomed 1,158 stakes down at 6020, the second rode 820 stakes up at spin 3285 before a 1,775-stake slide to 955 down at 9845. Same engine, same result: respins doing half the work, carts a quarter, and the balance ending lower each time.
- Respin boards fire every 26 spins and paid 52.7% of the return over two runs, 18 of them above 100x
- Fifty-two natural Money Carts averaged 101.73x, topped by 668x and 409x
- Three test bankrolls survived 5,900 spins in the second run, which peaked 820 stakes up
- Two runs, 20,000 rounds and 100 tickets in the logs, checksums included
- Both runs closed in the red, 733 and 684 stakes down, and the first sat under water from spin 63 onward
- 80.3% of spins paid nothing, and plain spins never beat 11x in 20,000 rounds
- The median Original Feature ticket returned 0.51x, about half of its 100x price
- One wait between carts stretched to 1,971 spins in the second run, the longest on this page
Run 01·2026-09-08·92.67%
Between its two features Money Train 4 is a waiting room. Of the 10,000 rounds, 9,585 ran without either feature, and those returned 19% of all payout with a 17.4% hit rate and a 10x ceiling. The balance line reflects it: a brief high of 82 bets up on spin 2072, then a slide to 1,158 bets under the start on spin 6020, and a finish 733 bets down. The 50-bet, 100-bet and 200-bet test stakes were gone by spins 63, 163 and 309.
The respin feature is the quiet engine. It started 387 times, once every 26 spins, and its rounds returned 4,541 bets in total, 49% of the run's payout, more than the bonus itself. Most respins are small, the median 2.4x, but nineteen of them cleared 50x and the biggest, 350x on round 4206, ran sixteen respins with the gunslinger locking across the grid; 240x on round 6029 and 150x on round 7028 came the same way.
The Money Cart arrived 28 times, one trigger per 357 spins, with gaps from 16 spins to 1,047 spins, the longest between rounds 3779 and 4826. No bonus paid under 10x and seven paid over 100x. The 668x round on spin 1880 shows how the cart works: thirteen spins built 60x, then a persistent symbol took hold and the total climbed by 70 to 110 bets per spin for fourteen more spins to 1,336 in a 2.00 game. The 337x round on spin 6354 needed only six spins.
The separate 100x purchase batch finished below its entry spend. Fifty rounds at 200.00 returned 0.89x on average, the median was 0.41x, 39 of 50 lost demo credits and three returned under a fifth of the price. Bought rounds ran 5 to 31 spins, 12.8 on average, and the 12.8x round, buy 46, made the average look better than the other 49, which returned 0.65x together.
Run 02·2026-09-27·93.16%
Second series, 10,000 spins at FUN 2: 93.16% of stake returned, approximate 95% CI 75.05 to 111.26%, and the balance closed 684 stakes down after a very different road from the first run. It stood above its start for most of the first 5,900 spins, peaking 820 stakes up at spin 3285, so the three test bankrolls of 50, 100 and 200 stakes survived until spins 5951, 6015 and 6304; the slide that followed reached 955 stakes down at spin 9845, a 1,775-stake fall from the high, and the 2,000-spin blocks read 113.0%, 107.5%, 75.0%, 93.7% and 76.4%. A hit landed on 19.5% of spins at a 1.0x median, 8,050 rounds paid nothing, and the longest blank stretch ran 43 spins.
The respin feature carried the run again: 371 respin boards, one per 27 spins, paid FUN 10,487.20, 56.3% of everything returned, at a 14.13x average and a 3.6x median, with 30 boards above 50x and eleven above 100x, the best 245x on round 6389, a sixteen-step board. Twenty-four Money Carts arrived one per 417 spins, 2.4 bHz (natural features per 1,000 rounds), the first on round 105 and the longest wait 1,971 spins between rounds 7763 and 9735; they paid 97.17x the stake on average, 41x at the median, FUN 82, and 25.0% of the return, nine above 100x and two under 20x. The best cart, round 1219, ran eighteen spins to 409x, FUN 818, and without it the other 9,999 rounds returned 89.08%; the plain spins, 9,605 of them, added 18.7% of the payout and never beat 11x.
Fifty Original Feature tickets at FUN 200 returned 0.8132x of price, 81.32%, on a 0.535x median, FUN 107: 39 lost money, 24 returned under half, five doubled and none reached 5x, the best buy 48 at 4.19x, FUN 838. The bought carts averaged 12.6 spins with a longest of 32, the worst ticket paid 0.12x, and without buy 48 the other 49 averaged 0.7443x.
Test record
2 runs · 20,000 rounds · 100 buys · open data · closed rigThis game has been through 2 separate test runs on the official demo server, each a fresh session of 10,000 rounds at a fixed bet. Every figure on this page combines the runs into one sample, as if they were one long session; the record below keeps each run apart, with its own numbers and its own downloadable log.
- 20,000rounds, all runs
- 20%rounds that paid
- 668xbiggest round
- 1 / 385natural bonus rate
- 0.85xmean of 100 buys
- 43longest dry streak
01run Run 012026-09-08 measured return92.67%-3.4 pts vs declared
- 95% band
- 71.5–113.9%
- rounds that paid
- 20%
- biggest round
- 668x · round 1,880
- longest dry streak
- 35
- natural bonuses
- 28 · one per 357 rounds
- bonus buys
- mean 0.89x · median 0.41x · 78% below price
- balance start → end
- 5,000 → 3,534
- deepest drawdown
- 1,239x
02run Run 022026-09-27 lab note measured return93.16%-2.9 pts vs declared
- 95% band
- 75.1–111.3%
- rounds that paid
- 20%
- biggest round
- 409x · round 1,219
- longest dry streak
- 43
- natural bonuses
- 24 · one per 417 rounds
- bonus buys
- mean 0.81x · median 0.535x · 78% below price
- balance start → end
- 5,000 → 3,631
- deepest drawdown
- 1,775x
Nineteen days after the first series, the second came in at 93.16% against 92.67%, still three points under the printed 96.1%. The shape held: respins paid 56.3% of the return against 49.0%, the 24 carts averaged 97.17x against 105.64x with no repeat of the 668x round, and the fifty buys slipped from 0.8912x to 0.8132x of price with nothing above 4.19x.
2 test runs combined into one sample (2026-09-08, 2026-09-27): 20000 ordinary paid rounds, including naturally triggered features, at a fixed FUN 2.0 bet; 100 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.1%); every request and response logged.
The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test →
FAQ
6 questions · answered from the logWhere does Money Train 4's money come from across two runs?
Respins first: 758 boards over 20,000 spins paid 52.7% of the return, then 52 Money Carts with 28.5%, and the 19,190 plain spins the remaining 18.9%. The split barely moved between runs, 49.0% and 56.3% for respins, 31.9% and 25.0% for carts, which is why the two results, 92.67% and 93.16%, landed so close.
Money Cart frequency and size over 20,000 spins?
Natural carts numbered 52 over both runs, 28 in the first and 24 in the second: one per 385 spins, or 2.6 bHz (2.6 natural features per 1,000 rounds). Gaps between carts peaked at 1,046 and 1,971 spins. They averaged 101.73x with a 53.5x median, FUN 107; 16 cleared 100x, three stayed under 20x, and the best were 668x on round 1880 of the first run and 409x on round 1219 of the second.
Biggest respin board so far?
Three hundred and fifty times the stake on round 4206 of the first run, a sixteen-step board, ahead of 245x on round 6389 of the second, also sixteen steps. Across both runs 49 boards passed 50x and 18 passed 100x, out of 758, while 171 boards ended with nothing at all; the median board is worth 3x the stake.
What did 100 Original Feature tickets at 100x return?
A combined 0.8522x of price, FUN 17,044 back on FUN 20,000: 0.8912x in run one and 0.8132x in run two. A typical ticket paid 0.51x, FUN 102, while 78 lost money and 50 returned under half. Only the first run's buy 46 passed 5x, at 12.8x, and it carries the average: without it the other 99 tickets returned 0.7315x.
Did Money Train 4's second run start any better than its first?
Yes: it peaked 820 stakes up at spin 3285, and its test bankrolls held out far longer, the 50-stake one until spin 5951 and the 100 and 200-stake ones until spins 6015 and 6304, where the first run had lost all three by spin 309. The second half undid it, blocks of 75.0%, 93.7% and 76.4% and a 1,775-stake slide to 955 down at spin 9845, closing 684 stakes down.
Worst balance in each run?
Deepest points came at spin 6020 of run one, 1,158 stakes down, and at spin 9845 of run two, 955 down after its early high; the runs closed 733 and 684 down. Joined, the series sits 1,418 stakes down with a 1,775-stake drawdown from the second run's high.






















Field notes
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