Relax Gaming · tested 2026-09-08
Money Train 4
Money Train 4 slot review from 10,000 demo rounds on Relax Gaming's server: 92.67% of stake returned, the Money Cart bonus 28 times with a 668x best, a respin feature that carried half of all payouts, and fifty 100x purchases back at 0.89x.
Two engines under one 6x6 grid. The respin feature fired every 26 spins and produced 49% of the money, topping out at 350x; the Money Cart bonus came every 357 spins and paid a median 63x. The 100x purchase lost money in 39 of 50 tries. Plain spins between the two features returned almost nothing.
measured over 10,000 spins · 50 buys
Is Money Train 4 worth playing?
quick answerAcross 10,000 rounds at 2.00 on Relax Gaming's demo server the game returned 92.67% against the 96.1% in its rules, with a 95% interval of 71.5 to 113.9%. One spin in five paid, at a median of 1.0x, and the base game without either feature covered only a fifth of the payout. The Money Cart bonus triggered 28 times, its median round worth 63x; the respin feature fired 387 times and delivered 49% of everything paid. Fifty purchases at 100x averaged 0.89x with a median of 0.41x.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.10% |
| RTP measured | 92.67% (95% CI 71.5–113.9) |
| Hit frequency | 20% · every 5.04 |
| Dead streak max / avg | 35 / 5.13 |
| Median hit | 1.00x |
| Max win (base game) | 350.0x · spin 4206 |
| Free spins, natural | 28 · every 357.1 spins · mean 105.6x |
| Balance start → end | 5,000 → 3,534 |
Play Money Train 4 demo
same math as real play · demo balance
Bonus buy lab
50 buys × 100x · FUN 200 eachmean 0.89x · median 0.41x · 39 of 50 below price · best 12.80x · worst 0.09x
| Spins per bonus (avg / min–max) | 12.8 / 5–31 |
| Retriggered | 98% |
| Bonuses that paid nothing | 0% |
- Spent
- FUN 10,00050 × FUN 200
- Returned
- FUN 8,91289% · CI95 39–139%
- Net
- −FUN 1,088−5.4 buys
- Break-even or better
- 11 / 5022%
- Paid 2× price or more
- 2 / 504%
- Price in base spins
- 100natural trigger every ~357 spins
One buy costs 100 base spins; a natural bonus came once per 357 spins, so buying reached the feature about 4× faster. Natural bonus paid 105.6x of the bet, bought bonuses averaged 89x.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 63 |
| 100 bets | bust at spin 163 |
| 200 bets | bust at spin 309 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
22 rules screens from the gameMoney Train 4 uses a six-by-six grid with scatter pays: the two top characters, the moustached gunslinger and the warrior, pay from eight matching symbols anywhere, everything else needs ten. The gunslinger tops the table at 1,000x the bet for a full 36-symbol grid and 1.2x for the minimum eight; the four gems at the bottom pay 0.8x to 1.0x for ten and 100x to 125x for a full grid. Bets on the demo run from 0.10 to 6.00, the help screen quotes 96.1% for regular play and a 150,000x cap on a single round.
The respin feature can start at the end of any paid or unpaid spin except a bonus trigger. The game picks the symbol with the most copies on screen, locks them in place and respins the rest; only that symbol, multiplier symbols and blanks can land, every new copy sticks, and the respins keep going while at least one new copy or a multiplier appears. When the open positions come up blank, or the grid is full, the win is counted and the accumulated multiplier applied. Multipliers themselves do not stick.
Three bonus symbols, gold persistent ones included, open the Money Cart. It starts as a six-by-four cart with four locked rows, three spins on the counter, and every new symbol that lands resets the counter to three. Each symbol reveals a value of 1x to 10x and may carry a job: collectors sum what they see, payers add their value to everything else, snipers double three to eight symbols, the arms dealer converts plain symbols into feature symbols, the necromancer revives used ones, the unlocker opens a row, the shapeshifter changes job every spin. Persistent versions repeat their job at the end of every spin; the round ends when the counter runs out.
The Buy Feature menu sells two entries: the Original Feature at 100x the bet, which is the same round a natural trigger would start, and the Persistent Feature at 500x, which guarantees one persistent symbol on the first screen. The rules quote 96.5% for purchased rounds; fifty of the 100x rounds went into this log, the 500x entry stayed unbought.
Scatter symbol
Respin
Multiplier
Bonus game
Sticky symbol
Bonus buy
Bet range 0.10 – 6 per spin · payouts read from the game's paytable at bet 2.00
Gallery
9 frames from the test
Verdict
who it suits, who should skip itBetween its two features Money Train 4 is a waiting room. Of the 10,000 rounds, 9,585 ran without either feature, and those returned 19% of all payout with a 17.4% hit rate and a 10x ceiling. The balance line reflects it: a brief high of 82 bets up on spin 2072, then a slide to 1,158 bets under the start on spin 6020, and a finish 733 bets down. The 50-bet, 100-bet and 200-bet test stakes were gone by spins 63, 163 and 309.
The respin feature is the quiet engine. It started 387 times, once every 26 spins, and its rounds returned 4,541 bets in total, 49% of the run's payout, more than the bonus itself. Most respins are small, the median 2.4x, but nineteen of them cleared 50x and the biggest, 350x on round 4206, ran sixteen respins with the gunslinger locking across the grid; 240x on round 6029 and 150x on round 7028 came the same way.
The Money Cart arrived 28 times, one trigger per 357 spins, with gaps from 16 spins to 1,047 spins, the longest between rounds 3779 and 4826. No bonus paid under 10x and seven paid over 100x. The 668x round on spin 1880 shows how the cart works: thirteen spins built 60x, then a persistent symbol took hold and the total climbed by 70 to 110 bets per spin for fourteen more spins to 1,336 in a 2.00 game. The 337x round on spin 6354 needed only six spins.
Buying the cart for 100x did not beat waiting. Fifty rounds at 200.00 returned 0.89x on average, the median was 0.41x, 39 of 50 lost money and three returned under a fifth of the price. Bought rounds ran 5 to 31 spins, 12.8 on average, and the 12.8x round, buy 46, made the average look better than the other 49, which returned 0.65x together.
- Respins fire every 26 spins and carry the base game: 19 rounds above 50x, three above 150x, without a bonus trigger.
- Every one of the 28 natural cart rounds paid at least 10x, and a quarter paid over 100x.
- The cart has a real top: 668x from a natural trigger, with the 150,000x cap far above it.
- A 92.67% result next to the 96.1% in the rules, with the base game covering a fifth of the payout on its own.
- 80% of spins paid nothing, and 34 blank stretches ran 20 spins or longer.
- The 100x purchase returned a median 0.41x; 39 of 50 lost money.
- The 50, 100 and 200-bet test stakes were all empty before spin 310.
- The respin feature paid 4,541 bets over 387 rounds, 49% of the run's payout; the Money Cart paid 2,958 bets over 28 rounds, 32%.
- Spin 1880's cart stood at 60x after 13 spins, then a persistent symbol added 70 to 110 bets per spin for the remaining 14, ending at 668x.
- The best respin round, 350x on 4206, took 16 respins; five respin rounds cleared 125x, nineteen cleared 50x, the median respin paid 2.4x.
- Natural carts came every 357 spins with a median 63x; the shortest gap was 16 spins, the longest 1,047 (rounds 3779 to 4826).
- Plain spins without a feature were 9,585 of 10,000 and never paid more than 10x; the run had 34 blank stretches of 20 spins or more, the worst 35.
- Fifty purchases at 100x: 39 lost money, the median returned 0.41x, and buy 46 at 12.8x was the only round above 3x.
Method & data
open data · closed rig10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 200.0 each (100.0x) on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.1%); every request and response logged; test run 2026-09-08.
The test rig plays the official demo build over the network and records every server round: bet, win, cascade steps, free spins, collect. Screenshots and video come from a real browser session. A human editor checks the numbers and the text before publication. How we test →
| 2026-09-08 | 10,000 spins · RTP 92.7% |
FAQ
6 questions · answered from the logWhere did the money come from in this run?
Half from respins. The 387 respin rounds returned 49% of the payout, the 28 Money Cart rounds 32%, and the 9,585 plain spins the remaining 19%. Without the two features the return would have been about 18% of stake.
Money Cart frequency: what did 10,000 spins show?
Once every 357 spins in this run, 28 times in 10,000. Gaps ran from 16 spins to 1,047 spins, the median result was 63x, the mean 105.6x, and no round paid under 10x.
Inside the 668x cart: how did the total grow?
Slow, then steep. The first 13 spins added up to 60x; then a persistent symbol landed and the total rose by 70 to 110 bets each spin, from 138 to 1,336 in a 2.00 game, over the last 14 spins of a 27-spin round.
Does the respin feature matter, or is it decoration?
It matters more than the bonus. It started every 26 spins, its median payout was 2.4x, and nineteen rounds cleared 50x, the best 350x on round 4206 after sixteen respins. Respin rounds paid 4,541 bets, more than all 28 cart rounds combined.
The 100x Original Feature: profit or loss over fifty buys?
A loss. The fifty averaged 0.89x with a median of 0.41x, 39 lost money and the best, buy 46, paid 12.8x. Purchased carts ran 5 to 31 spins, 12.8 on average. The 500x Persistent Feature was not tested.
A 200-bet bankroll: how far did it get?
To spin 309. The 50-bet stake lasted 63 spins, the 100-bet stake 163, and the balance bottomed out 1,158 bets below the start on spin 6020, before three of the four biggest cart rounds arrived.






















Field notes
0 notes