Pragmatic Play · 2021 · tested 2026-09-07
Fire Strike 2
A classic 5×3 fruit machine that trades cascades and multipliers for one idea: count the Firestrike symbols. The count paid 150x twice in the base game and 184x once in free spins; everything else in this run was small, and the session closed 1,738 bets down.
measured over 10,000 spins
Is Fire Strike 2 worth playing?
quick answerFire Strike 2 returned 82.62% of what it took across the logged ten thousand spins at 2.00; the 95% interval, 71.8 to 93.5%, does not reach the declared 96.53%, and it is one of four runs in the lab where the declared figure sits outside the band. Eighteen percent of spins won something, the median win 1.5x. The feature triggered 59 times, once per 169 spins, but its median result was 11x and ten rounds paid a single bet. There is no purchase option and no ante bet.
Test card
10,000 spins · USD 2.00 bet · every request logged| Spins | 10,000 |
| Bet | USD 2.00 |
| RTP declared | 96.53% |
| RTP measured | 82.62% (95% CI 71.8–93.5) |
| Hit frequency | 18% · every 5.54 |
| Dead streak max / avg | 39 / 5.51 |
| Median hit | 1.50x |
| Max win (base game) | 150.0x · spin 46 |
| Free spins, natural | 59 · every 169.5 spins · mean 21.8x |
| Balance start → end | 100,000 → 96,524 |
Play Fire Strike 2 demo
same math as real play · demo balance
Free spins on video
natural trigger · 59 in 10,000 spinsThis is the bonus from media spin 71, recorded as it happened on the demo server: it paid 524.00, 262.0x the bet, well above the run average of 21.8x. Out of the 59 natural bonuses in the 10,000-spin series it beats 100%. Captured from the game tab with sound; the strongest rounds of the run are in the Best bonuses list.
Across the whole run the 59 natural bonuses split into 35 under 20x, 18 between 20x and 50x, 4 between 50x and 100x and 2 above 100x, and together they made up 16% of everything the game returned. The wait between two triggers ran from 4 to 825 spins. 3 of them ran longer than the basic 12 spins.
- triggers 59 1 per 170 spins
- every 170 spins gaps 4 to 825
- mean 21.8x median 11.0x
- best 184.0x round 4334
- spins per bonus 12.6 12 base, up to 24
- 01round 433412 spins184.0x
- 02round 488512 spins152.0x
- 03round 414612 spins75.0x
- 04round 30612 spins54.0x
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 540 |
| 100 bets | bust at spin 606 |
| 200 bets | bust at spin 1241 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
7 rules screens from the gameJust ten fixed lines here, on five reels and three rows, paid left to right, and a paytable straight out of a fruit machine: flaming sevens at the top, bars, bell, cash, chips, cards and dice below. The wild pays the most of all, 200x for five on a line, and substitutes for every symbol except the scatter. Nothing tumbles; each spin is evaluated once.
The Firestrike symbol is the point of the game. It lands on all reels, and six or more of them anywhere on the screen pay an instant bonus that grows steeply with the count: six pay 1x the bet, eight 8x, ten 50x, eleven 150x, twelve 500x, fourteen 2,500x and fifteen 5,000x. A full screen of fifteen Firestrike wilds pays the jackpot of 25,000x, which is also the win cap. Our two 150x base spins, rounds 46 and 8677, were eleven-symbol screens; 100x on round 1317 was a line of five red sevens.
Three diamond scatters on reels one, three and five pay 2x and start twelve free spins. Inside the round the Firestrike symbols on each spin pay the same table shifted one step down, five symbols already paying 1x, and every Firestrike that lands has a random chance of sticking to the screen until the round ends, so the count can build across spins. Three more scatters add twelve spins; that happened in three of our 59 rounds, on 436, 7362 and 7498. Fifteen Firestrike symbols during the feature pay the jackpot.
This build sells nothing and has no ante option. The rules declare 96.53%, call the game high volatility and allow stakes of 0.10 to 250.
Wild symbol
Sticky symbol
Free spins
Retrigger
Scatter symbol
Jackpot
Bonus game
Gallery
11 frames from the test
Verdict
who it suits, who should skip itThe curve went one way. After a brief peak of 144 bets up on round 46, the first 150x screen, the balance drifted down through 370 bets at spin 3,000, 734 at 4,000, 1,155 at 7,000 and 1,507 at 9,000, and finished at 96,524, 1,738 bets under the start, its lowest point of the whole run. The 50-bet stake lasted 540 spins, 100 bets 606, 200 bets 1,241.
Between features the reels are sparse: 82% of spins paid nothing, 28 dead runs reached 20 spins, five reached 30 and the longest ran 39 (rounds 9572 to 9610). What did land was often decent, a median hit of 1.5x and 86 rounds above 20x, and seven base rounds passed 50x: the two 150x Firestrike screens, 100x and 94.5x on rounds 1317 and 1702, 63.5x, 50.5x and 50x.
Free spins came often and paid little. Fifty-nine triggers, one per 169 spins, averaged 21.8x with a median of 11x; ten rounds returned exactly one bet, sixteen returned 2x or less, and only six passed 50x, led by 184x on round 4334 and 152x on round 4885. The three retriggered 24-spin rounds paid 3x, 43x and 33x. Together the 59 rounds were 15.6% of the return, so a feature that arrives every few minutes is still a small part of what this game gives back.
Lacking a buy button, an ante and any multiplier, Fire Strike 2 is a game of waiting for Firestrike screens: the two 150x hits add up to 3 points of the logged return, and the difference between this run and the declared figure is roughly one twelve-symbol screen at 500x that did not come.
- One trigger per 169 spins keeps the feature in view
- Two 150x screens and a 100x line arrived without a bonus
- Simple rules: no multipliers, no buys, one count to watch
- 82.62% logged, with the declared 96.53% outside the 95% band
- Median bonus of 11x and ten rounds that paid one bet
- 28 dead runs of 20 spins or more, the longest 39
- No way to buy the feature and no ante option
- Rounds 46 and 8677 each showed eleven Firestrike symbols for 150x; the twelve-symbol screen worth 500x did not appear in ten thousand spins.
- Ten of 59 free-spin rounds paid exactly 2.00, one bet, the minimum the feature can return once five Firestrike symbols land.
- Round 4334 collected 184x in twelve free spins; only one other round, 4885 at 152x, passed 100x.
- Five pairs of triggers came within ten spins of each other, the closest on rounds 7494 and 7498; the longest gap was 825 spins.
- After spin 467 the balance never got back above its starting line, and it hit its low on the final spin.
Method & data
open data · closed rig10000 base-game spins at a fixed USD 2.0 bet on the official Pragmatic Play demo server (jurisdiction 99, RTP profile 96.53%); every request and response logged; test run 2026-09-07.
The test rig plays the official demo build over the network and records every server round: bet, win, cascade steps, free spins, collect. Screenshots and video come from a real browser session. A human editor checks the numbers and the text before publication. How we test →
| 2026-09-07 | 10,000 spins · RTP 82.6% |
FAQ
7 questions · answered from the logFirestrike bonuses: how are they counted?
Count the Firestrike symbols on the screen after a spin. Six or more pay a fixed amount that climbs fast: 1x for six, 8x for eight, 50x for ten, 150x for eleven, 500x for twelve, up to 5,000x for fifteen, and fifteen Firestrike wilds pay the 25,000x jackpot. In free spins the table starts at five symbols and Firestrikes can stick from spin to spin, so the count can grow.
Why is 82.62% so far from the declared value?
Because the return is concentrated in screens that did not arrive. Ten thousand spins produced two eleven-symbol screens at 150x and none at twelve or more; a single 500x screen would have added 2.5 points, a 2,500x screen 12.5 points. The 95% band around this run tops out at 93.5%, below the declared 96.53%, which happens in a minority of the lab's runs and is what a heavy tail looks like in a short sample.
Are the free spins worth waiting for?
They arrive often, one per 169 spins here, and they are usually small: median 11x, mean 21.8x, ten rounds out of 59 paid a single bet. The upside is the sticky Firestrike count, which produced 184x on round 4334 and 152x on round 4885. Retriggers happened three times in 59 rounds.
Any way to buy the bonus?
None. The build offers neither a purchase button nor an ante bet, so everything measured is base play: ten thousand spins with 59 natural triggers. The video on this page is one of those natural rounds, recorded during the media session.
Longest dry spell in the log?
Thirty-nine spins without a win, from round 9572 to 9610. Five runs reached 30 spins and 28 reached 20, which fits an 18% hit rate. Between the dry spells the hits were larger than in the tumbling games, a median of 1.5x, because the paytable has no fractional pays below half a bet.
Did the jackpot or the 5,000x screen ever come close?
Nowhere near. The highest Firestrike count the log can confirm is eleven, twice, worth 150x each. Every result above that on the paytable, from 500x for twelve to 25,000x for fifteen wilds, went unseen in ten thousand base spins and 59 bonus rounds.
How does Fire Strike 2 compare with the first Fire Strike?
No measured comparison exists, since the original is not in the lab yet. On the rules screen the sequel keeps the 5×3 grid, ten lines and the Firestrike count, raises the top of the count table and adds the sticky behaviour inside free spins.







Field notes
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