Nolimit City · 2024 · tested 2026-10-15
Tombstone: No Mercy
Round 632 held the only Bounty Spins of the Tombstone: No Mercy demo, and with three Outlaw Wilds stuck in place its free spins paid 2,197.8x the stake on a multiplier that never passed x4.
Test card
10,000 spins · EUR 1.00 bet · every request logged| Spins | 10,000 |
| Bet | EUR 1.00 |
| RTP declared | 96.05% |
| RTP measured | 91.73% (approximate 95% CI 46.5–137.0) |
| Hit frequency | 19% · every 5.21 |
| Dead streak max / avg | 32 / 5.18 |
| Median hit | 0.50x |
| Max win (no bonus round) | 272.7x · round 6477 |
| Free spins, natural | 53 · 5.3 bHz · every 188.7 spins · mean FS-only payout 83.9x stake |
| Balance start → end | 10,000 → 9,173 |
each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs
Play Tombstone: No Mercy demo
NOLIMIT CITY · official demo · same math as real play
Same reels, real payouts
Cafe Casino runs the same Tombstone: No Mercy with the same math and adds a welcome bonus for players from the United States:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeBonus buy lab
50 buys × 65x · EUR 65 eachmean 1.51x · median 0.577× price (EUR 37.50) · 34 of 50 below price · best 12.19x · worst 0.00x
| Spins per bonus (avg / min–max) | 12.2 / 10–21 |
| Retriggered | 90% |
| Bonuses that paid nothing | 4% |
Scatters landing during Gunslinger Spins add spins, one for each Scatter. Forty-three of the 52 natural Gunslinger features ran past their opening ten, the longest to 19 spins in round 3109, and 45 of the 50 purchases did the same, the longest to 21; the twelve Bounty Spins of round 632 are their starting award, not an extension.
- Spent
- EUR 3,25050 × EUR 65
- Returned
- EUR 4,918.10151.33% · approximate 95% CI 82–221%
- Net
- +EUR 1,668.10+25.7 buys
- Break-even or better
- 16 / 5032%
- Paid 2× price or more
- 10 / 5020%
- Price in base spins
- 65natural trigger every ~189 spins
One ticket equals 65 ordinary stakes. Natural bonuses occurred once per 189 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 63 |
| 100 bets | bust at spin 115 |
| 200 bets | bust at spin 228 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
20 rules screens from the gameTombstone: No Mercy pays 108 ways across five reels, counted from reel one, and the test ran at EUR 1.00 a spin. Dynamite tops the paytable at 6.00 for five, gold bars and the money bag pay 4.00, horseshoes and the revolver 3.00, and the four card letters 2.00. Wilds substitute for all symbols bar the Scatter and the two Badges.
Outlaw Wilds are three rows tall and confined to the three central reels. They always slide until the whole Wild is in view, and each row of that slide adds one to the win multiplier for the spin. A Sheriff Badge on the first reel together with a Marshall Badge on the fifth starts three Justice Spins, during which each new Outlaw Wild is held in place.
Gunslinger Spins need three Scatters and start with ten spins. Here the multiplier built by sliding Wilds is kept for the whole feature and has no upper limit, a further Outlaw Wild adds one more, and Scatters add spins: one for one, two for two, three for three. The Sheriff Badge, three Scatters and the Marshall Badge in the same spin give twelve Bounty Spins, which combine both ideas, so Wilds stick and still raise the multiplier.
Every feature can be bought from the Nolimit Bonus menu: Justice Spins at 50x the stake, Gunslinger Spins at 65x, two Lucky Draw tickets marked 1/5 and 1/3 at 242x and 360x, and Bounty Spins at 950x. The xBet boosters cost 2x, for a guaranteed Scatter or Outlaw Wild and twice the chance of free spins, or 5x, for a guaranteed Outlaw Wild somewhere on the middle three reels. Ordinary play is listed at 96.05%, the Gunslinger purchase at 95.93%, and the cap of 16,480 times the stake was simulated once in 9,000,000 rounds.
Wild symbol
Multiplier
Sticky symbol
Respin
Free spins
Retrigger
Scatter symbol
Bonus buy
Extra bet
Bet range EUR 0.10 – 100 per spin · payouts read from the game's paytable at bet EUR 1.00
Gallery
6 frames from the demo session
Verdict
Stuck Wilds outpaid the multiplierRound 632 brought the Sheriff Badge, three Scatters and the Marshall Badge together, the one time in 10,000 rounds that Bounty Spins opened. Outlaw Wilds settled on reels two and three on the first spin, a third joined on reel four on the sixth, and the multiplier stopped at x4; the seven spins played with all three middle reels wild paid EUR 2,019.60 of the round's EUR 2,197.80, and spin eight alone paid EUR 648.00. That single round returned 24.0% of everything the series paid.
Justice Spins followed the same rule on a smaller scale. They came 160 times, once per 62.5 rounds, and how many Wild reels they managed to hold settled the result: 54 rounds that held none averaged 0.54x, 77 with one averaged 3.48x, 27 with two averaged 30.6x, and the two that held all three averaged 181.8x. One of those, round 6477, paid 272.7x and topped every round that had no free spins.
Gunslinger Spins depended on the multiplier instead. The 52 natural ones averaged 43.27x with a 20.8x median and finished at a median of x10; the 19 that ended at x11 or higher averaged 81.08x and took 68.5% of Gunslinger money, while the 33 that stopped at x10 or lower averaged 21.5x.
Fifty Gunslinger purchases at EUR 65 brought back EUR 4,918.10, 151.33% of their price, yet the median ticket paid EUR 37.50 and 34 of the 50 fell short. The multiplier split them cleanly: 25 tickets that ended at x11 or more averaged EUR 179.81 and 15 of them beat the price, the other 25 averaged EUR 16.91 and only one did.
- Round 632's Bounty Spins paid 2,197.8x with three Outlaw Wilds stuck and a x4 multiplier
- Fifty Gunslinger purchases at 65x returned 151.33% of their price
- Justice Spins arrived once per 62.5 rounds, 160 times in 10,000
- Gunslinger Spins that finished at x11 or higher averaged 81.08x
- 8,082 of the 10,000 rounds paid nothing
- A EUR 65 ticket fell short of its price 34 times in 50, with a median of EUR 37.50
- Justice Spins that held no Outlaw Wild, 54 of them, averaged 0.54x
- Justice Spins paid nothing in 36 of their 160 rounds
Test record
10,000 rounds · 50 buys · open data · closed rigOne test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.
- 10,000rounds logged
- 19%rounds that paid
- 2,198xbiggest round
- 1 / 189natural bonus rate
- 1.51xmean of 50 buys
- 32longest dry streak
01run Run 012026-10-15 measured return91.73%-4.3 pts vs declared
- 95% band
- 46.5–137.0%
- rounds that paid
- 19%
- biggest round
- 2,198x · round 632
- longest dry streak
- 32
- natural bonuses
- 53 · one per 189 rounds
- bonus buys
- mean 1.51x · median 0.577x · 68% below price
- balance start → end
- 10,000 → 9,173
- deepest drawdown
- 2,828x
10,000 ordinary rounds, including naturally triggered features, at a fixed EUR 1 bet; 50 bonus buys at EUR 65 each (65x); recorded on the official Nolimit City demo server (jurisdiction DEFAULT, RTP profile 96.05%); every request and response logged; test run 2026-10-15.
The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test →
FAQ
8 questions · answered from the logRoughly how many spins does it take to see Justice Spins?
About once per 62.5 rounds: the Sheriff and Marshall Badges met 160 times in 10,000 EUR 1.00 spins. Those rounds paid 16.2% of all the money in the test, but the median one returned only 1.5x, and 36 of them paid nothing at all.
Can the Gunslinger multiplier keep climbing without a limit?
Yes, with no ceiling written into the rules: every row an Outlaw Wild slides adds one. The highest a natural feature reached here was x20, the median finish was x10, and the 19 features that ended at x11 or more averaged 81.08x the stake.
Did buying Gunslinger Spins at 65x pay off in the demo?
Yes in total, rarely ticket by ticket: fifty purchases brought EUR 4,918.10 on EUR 3,250, or 151.33% of their price, carried by a few big tickets: the best, number 23, paid EUR 792.40 at x15. The median ticket returned EUR 37.50, and 34 of the 50 came back below EUR 65.
How do Bounty Spins start, and how did they pay?
They need the Sheriff Badge, three Scatters and the Marshall Badge in one spin, and give twelve spins in which Wilds stick and still build the multiplier. That happened once in 10,000 rounds, in round 632, for 2,197.8x; the menu also sells them at 950x the stake.
Which single round shaped the 91.73% RTP of the Tombstone: No Mercy demo?
Round 632. Set it aside and the remaining 9,999 rounds come to 69.76%; with it the series reached 91.73% against 96.05% in the rules. The approximate 95% interval for 10,000 rounds of this game runs from 46.48% to 136.97%, so the gap says little about the setting.
Why do Outlaw Wilds slide on the reels?
The slide is the multiplier: each row the three-row Wild moves to come fully into view adds one to the spin's win multiplier. Of the 9,787 rounds without a feature, the 918 that showed an Outlaw Wild paid 77.4% of that money, while the rest averaged 0.08x.
Can a losing streak in this slot get long?
Yes, 32 rounds in a row paid nothing from 9053 to 9084, and 31 runs lasted twenty rounds or more. Overall 8,082 of 10,000 rounds paid nothing, and starting bankrolls of 50, 100 and 200 stakes were all used up, the 200 one by spin 228.
What do you get for the 2x xBet booster?
For twice the stake every spin is guaranteed a Scatter or an Outlaw Wild, and the rules say free spins become two times more likely, at a listed 95.98%. The 5x version guarantees an Outlaw Wild somewhere on the middle three reels; this test played neither and kept the ordinary EUR 1.00 spin.




















Field notes
0 notes