Relax Gaming · 2019 · tested 2026-09-13
Money Train
Money Train’s demo review logged 40 natural Money Carts at 91.62% RTP, including a Collector that added FUN 232 while leaving the existing cash intact.
Round 685's Collector added FUN 232 while the other cash stayed in place. The resulting FUN 472 was the largest of 40 natural Money Carts.
measured over 10,000 spins · 50 buys
Is Money Train worth playing?
quick answerRegular Money Train play returned FUN 18,324.60 from FUN 20,000 staked, finishing FUN 1,675.40 down at 91.62% RTP. The three safes triggered Money Cart 40 times. Buying entry fifty times cost FUN 8,000 and returned FUN 6,238; only nine purchases covered their FUN 160 price.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.20% |
| RTP measured | 91.62% (95% CI 79.7–103.5) |
| Hit frequency | 18% · every 5.51 |
| Dead streak max / avg | 38 / 5.48 |
| Median hit | 1.60x |
| Max win (base game) | 119.0x · spin 1503 |
| Respin bonuses, natural | 40 · every 250 spins · mean 58.2x |
| Balance start → end | 5,000 → 3,325 |
Play Money Train demo
same math as real play · demo balance
Bonus buy lab
50 buys × 80x · FUN 160 eachmean 0.78x · median 0.65x · 41 of 50 below price · best 3.19x · worst 0.13x
| Respins per bonus (avg / min–max) | 14.5 / 5–29 |
| Bonuses that paid nothing | 0% |
- Spent
- FUN 8,00050 × FUN 160
- Returned
- FUN 6,23877.98% · CI95 64–92%
- Net
- −FUN 1,762−11.0 buys
- Break-even or better
- 9 / 5018%
- Paid 2× price or more
- 1 / 502%
- Price in base spins
- 80natural trigger every ~250 spins
One buy costs the same as 80 base spins. Natural bonuses arrived once per 250 spins in this run and paid an average of 58.2x the bet; bought bonuses averaged 62x the bet. These are different entry costs, not a prediction of which route will pay more.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 111 |
| 100 bets | bust at spin 2766 |
| 200 bets | bust at spin 3283 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
16 rules screens from the gameForty paylines run across Money Train's five-by-four layout. Matching symbols pay over three, four or five reels from the left edge, with only the best combination on each line counted. Awards on separate lines accumulate. The Wild can replace the portrait and card-suit symbols in those combinations.
A BONUS safe on each of reels 1, 3 and 5 sends play into Money Cart. The three triggering safes reveal stake multipliers, and a counter starts at three respins. Landed values stay on the board; another value symbol refills the counter, whereas a tumbleweed provides neither cash nor a reset. A Widener opens one extra reel, allowing the original five-column board to extend to seven.
The Payer adds its displayed amount to every other occupied position, while the Collector gathers the other visible amounts into its own. Their ordinary versions act on arrival; gold Persistent versions repeat the action after every subsequent respin. Neither persistent character applies its effect to itself. When the counter runs out, all visible values are paid together, subject to the round's 20,000x ceiling.
Money Cart can also be purchased for 80 ordinary stakes: FUN 160 with the recorded FUN 2 setting. The loaded game specifies 96.20% theoretical RTP for regular play and 98.00% for purchases. Relax rates this as a high-volatility game; the selected demo accepts stakes from FUN 0.10 to FUN 1,000.
Wild symbol
Respin
Sticky symbol
Bonus buy
Bet range 0.10 – 1,000 per spin · payouts read from the game's paytable at bet 2.00
Gallery
5 frames from the testVerdict
Cash stays available to be counted againThe strongest natural Money Cart ended with an ordinary Collector's final addition. At round 685, its FUN 8 became FUN 240 while the other FUN 232 remained untouched. The board then held FUN 472, and three subsequent blanks left that amount unchanged.
Gold Persistent characters appeared in four purchases and no natural bonuses. Those four bought entries returned FUN 910 altogether, but the complete purchase ledger still finished FUN 1,762 down. A median return of FUN 104 fell short of the FUN 160 ticket, with 41 of the fifty purchases below cost.
A small Payer amount could affect a much larger sum. During round 7547, a FUN 6 Payer increased eighteen other positions, adding FUN 108 to the board. A Collector on respin 17 subsequently copied FUN 222; that Money Cart eventually paid FUN 470. The cash distributed by the Payer stayed available for the Collector to count again.
- Collector effects preserve the other cash amounts, allowing those values to count again when Money Cart pays out.
- An 80x purchase has a fixed price: the recorded confirmation showed FUN 160 at the selected stake.
- The loaded demo offers stakes starting at FUN 0.10.
- A FUN 160 entry returned less than its price on 41 of the 50 attempts.
- Zero returns occupied 8,184 ordinary rounds, including a stretch of 38 in succession.
- The longest recorded wait between Money Cart triggers contained 1,104 non-triggering rounds.
- All 40 natural triggers had FUN 0 from ordinary paylines, so their recorded round totals equal their Money Cart cashouts.
- Outside Money Cart, round 1503 paid 119x through ordinary lines.
- Purchase 31 added FUN 108 during its final three empty respins, growing from FUN 136 to FUN 244 through its Persistent Collector.
Method & data
open data · closed rig10000 base-game spins at a fixed FUN 2.0 bet; 50 bonus buys at 160.0 each (80.0x); mode: Money Cart bonus; standard 80x purchase on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.2%); every request and response logged; test run 2026-09-13.
The test rig recorded every round on the official demo server. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. This release has completed automated data, content and page checks; human editorial review is pending. How we test →
| 2026-09-13 | 10,000 spins · RTP 91.6% |
FAQ
6 questions · answered from the logIs buying Money Cart worth its 80x price?
This Money Train purchase series lost FUN 1,762: fifty entries cost FUN 8,000 and paid FUN 6,238. The median return was FUN 104 against a FUN 160 ticket, and 41 purchases missed their price. Buying entry therefore produced a loss in this sample, despite the best ticket returning FUN 510.
How often will I get Money Cart?
Money Cart arrived 40 times over 10,000 ordinary rounds, averaging one trigger per 250 spins. The largest internal gap ran from trigger 1483 to trigger 2588, with 1,104 non-triggering rounds between them. These are measured intervals from the journal.
Why did Money Train return 91.62% when its RTP says 96.20%?
Ordinary play in this Money Train sample paid FUN 18,324.60 from FUN 20,000 wagered, giving 91.62% measured RTP. The configured 96.20% is a theoretical long-run return; the sample’s 95% interval was 79.71–103.53%. Purchased entry uses a separate 98.00% theoretical profile.
Does a Collector empty the other cash symbols?
The Collector adds the other displayed amounts to its own value and leaves those amounts on the board. In Money Train round 685, a Collector rose from FUN 8 to FUN 240 while the remaining FUN 232 stayed intact. The combined cashout was FUN 472.
Do the gold characters keep paying when nothing lands?
Persistent characters act after later respins even without a new value symbol. Money Train purchase 31 ended with three empty respins whose board values reached FUN 172, FUN 208 and FUN 244 through its Persistent Collector. The counter still fell to zero, ending the bonus.
Can I try the first Money Train without paying?
The embedded original Money Train runs on FUN demo credits, with no deposit needed. The logged stake was FUN 2; the video shows a separate FUN 160 purchase returning FUN 126.




















Field notes
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