Relax Gaming · 2023 · tested 2026-10-15
Wild Chapo 2
Wild Chapo 2's demo paid 70.7% of its Wild Re-Spin money on the closing spin, when collected Wilds rise into full reels, and the free spins hold those Wilds for the whole feature.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.10% |
| RTP measured | 110.09% (approximate 95% CI 87.7–132.5) |
| Hit frequency | 25% · every 3.97 |
| Dead streak max / avg | 34 / 3.95 |
| Median hit | 0.80x |
| Max win (no bonus round) | 256.3x · round 5670 |
| Free spins, natural | 41 · 4.1 bHz · every 243.9 spins · mean FS-only payout 54.9x stake |
| Balance start → end | 5,000 → 7,017 |
each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs
Play Wild Chapo 2 demo
RELAX GAMING · official demo · same math as real play
Same reels, real payouts
Cafe Casino runs the same Wild Chapo 2 with the same math and adds a welcome bonus for players from the United States:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeBonus buy lab
50 buys × 70x · FUN 140 eachmean 0.65x · median 0.471× price (FUN 65.90) · 41 of 50 below price · best 3.31x · worst 0.08x
| Spins per bonus (avg / min–max) | 10.4 / 8–19 |
| Extended | 82% |
| Bonuses that paid nothing | 6% |
Every Bonus symbol that lands during free spins adds one spin to the feature. A purchase starts with seven free spins and the Final Spin, eight in all, and 41 of the 50 bought features grew past that, the longest to 19 spins; starting awards from four or more Bonus symbols are not counted as extensions.
- Spent
- FUN 7,00050 × FUN 140
- Returned
- FUN 4,580.4065.43% · approximate 95% CI 48–83%
- Net
- −FUN 2,419.60−17.3 buys
- Break-even or better
- 9 / 5018%
- Paid 2× price or more
- 3 / 506%
- Price in base spins
- 70natural trigger every ~244 spins
One ticket equals 70 ordinary stakes. Natural bonuses occurred once per 244 ordinary rounds in this sample. Stakes multiplied by this interval measure gross wagering, not the net cost of obtaining a bonus. Purchase returns above include the complete purchased round and are divided by the ticket price.
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 614 |
| 100 bets | bust at spin 711 |
| 200 bets | bust at spin 1895 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
16 rules screens from the gameThe jailhouse grid is six reels by three rows with 25 fixed lines, all paying from the leftmost reel. At the FUN 2.00 stake six Bandits are worth FUN 40, six Donkeys FUN 18, six Owls FUN 9.60 and six Dogs FUN 8; the three Potions share one row of the paytable with FUN 4 for six, and the four Padlocks pay FUN 2 for six. Three of a kind is enough on every symbol.
Wilds appear only on the middle four reels, each carrying a number from 1 to 5, the count of wins they still need. A win that includes a Wild starts a re-spin, the Wild stays where it is, and each further win it joins lowers its number by one; at zero it drops into the cell under its reel. Re-spins run until a spin pays nothing with a Wild on the screen.
When the re-spins stop, a Final Spin follows: every collected Wild rises to fill the reel above it, and each extra Wild collected on the same reel adds one to that reel's multiplier. Multipliers of several Wild reels on one line are multiplied together, so a 4x and a 5x reel turn a line into a 20x line.
Bonus symbols collected during a round award 7, 10, 15 or 25 free spins for three, four, five or six of them, plus a Final Spin at the end. Wilds are not cleared between free spins until they are collected, and every Bonus symbol landing during free spins adds one spin. The buy button charges 70 stakes, FUN 140 at this bet, with 96.50% listed for the purchase against 96.10% for ordinary play, and any round stops once it reaches 20,000 times the stake.
Wild symbol
Respin
Sticky symbol
Multiplier
Free spins
Bonus buy
Bet range FUN 0.10 – 70 per spin · payouts read from the game's paytable at bet FUN 2.00
Gallery
7 frames from the demo session
Verdict
Collected Wilds pay at the endRound 2816 shows the mechanic at full stretch: twelve re-spins collected Wilds under reels two to five, the Final Spin raised them into four Wild reels with multipliers of 4, 5, 1 and 1, and that one spin paid FUN 1,184. Free spins followed in the same round and added FUN 59.20, so it closed at FUN 1,353.60, 676.8 times the FUN 2 stake. Rounds ending on two or more Wild reels were the exception, 103 of the 465 re-spin sequences, but they averaged 36.83x with two reels, 86.61x with three and 279.52x with four, while the 267 that built a single reel averaged 6.02x.
Wild Re-Spins began once per 21.5 spins, and the 450 that did not run into free spins paid FUN 10,793.40, 49.0% of everything the 10,000 rounds returned, with 70.7% of it arriving on the Final Spin rather than on the re-spins themselves. Natural free spins came 41 times, one per 244 rounds, and their FUN 4,500 made up 20.4% of payouts at a 33x median; round 2266 was the best of them at FUN 540. Overall the sample returned 110.09% (approximate 95% CI 87.73%–132.45%) against the 96.10% in the rules, and 7,483 rounds paid nothing.
Purchases went the other way. Fifty tickets at FUN 140 brought back FUN 4,580.40, 65.43% of their cost, with a FUN 65.90 median and 41 tickets under the price; ticket 8 was the best at FUN 463 over eleven spins. Bonus symbols lengthened 41 of the 50 purchased features past their opening eight spins.
- Multipliers of 4, 5, 1 and 1 on four Wild reels paid FUN 1,184 on a single Final Spin in round 2816
- Re-spin rounds outside free spins supplied 49.0% of all returns, one every 21.5 spins
- Three Wild reels on the Final Spin averaged 86.61x across 15 rounds
- Without any free spins, round 5670 paid 256.3x from three Wild reels
- A single Wild reel closed 267 of 465 re-spin sequences and averaged 6.02x
- Bought free spins returned 65.43% of their FUN 140 price over fifty tickets
- No Wild was collected in 95 re-spin sequences, which averaged 2.81x
- A gap of 749 rounds without free spins opened between rounds 7228 and 7978
Test record
10,000 rounds · 50 buys · open data · closed rigOne test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.
- 10,000rounds logged
- 25%rounds that paid
- 677xbiggest round
- 1 / 244natural bonus rate
- 0.65xmean of 50 buys
- 34longest dry streak
01run Run 012026-10-15 measured return110.09%+14.0 pts vs declared
- 95% band
- 87.7–132.5%
- rounds that paid
- 25%
- biggest round
- 677x · round 2,816
- longest dry streak
- 34
- natural bonuses
- 41 · one per 244 rounds
- bonus buys
- mean 0.65x · median 0.471x · 82% below price
- balance start → end
- 5,000 → 7,017
- deepest drawdown
- 696x
10,000 ordinary rounds, including naturally triggered features, at a fixed FUN 2 bet; 50 bonus buys at FUN 140 each (70x); recorded on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.1%); every request and response logged; test run 2026-10-15.
The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test →
FAQ
7 questions · answered from the logHow frequent are Wild Re-Spins in Wild Chapo 2?
About every 21.5 spins: the test logged 465 of them over 10,000 rounds. Most sequences were short: 80 ended after one re-spin, 144 after two and 121 after three, and the longest two ran twelve re-spins each.
The numbers printed on the Wilds, what are they for?
They count the wins a Wild still needs before it is collected under its reel; each winning re-spin it joins takes one off. Collected Wilds rise into full reels on the Final Spin, and every extra Wild collected on the same reel adds one to its multiplier, up to 5x on reel three in round 2816.
Is the Wild Chapo 2 bonus buy worth 70x the bet?
No. In this sample fifty purchases at FUN 140 returned FUN 4,580.40, 65.43% of their cost, and only three of them doubled the price. The best ticket, number 8, paid FUN 463.
With 96.10% in the rules, what lifted the demo to 110.09%?
Because a few multiplied Final Spins landed in 10,000 rounds: round 2816 alone paid FUN 1,353.60, and the remaining 9,999 rounds came to 103.33% of the stake once it is set aside. Ten thousand spins of a high-volatility game can finish this far from the listed figure in either direction.
Seven free spins or more: how many does a Wild Chapo 2 feature start with?
Seven, ten, fifteen or twenty-five for three, four, five or six Bonus symbols, plus a Final Spin, and each Bonus symbol during the feature adds one more. The 41 natural features in this test ran from 8 to 14 spins counting the Final Spin.
Do the Wilds stay on the reels during free spins?
Yes. They are held for the whole feature until they are collected or the Final Spin expands them: the purchase filmed on this page finished at FUN 105.20 with two Wild reels, one of them at x2.
Has any round come close to the 20,000x cap?
No. A round would end at 20,000 times the stake, FUN 40,000 at FUN 2, and the largest round in 10,000 reached 676.8x, round 2816.
















Field notes
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