Relax Gaming · tested 2026-09-24
Money Train 5
Nuclear Wild reels paid 57.9% of base-game money in this Money Train 5 review, and none of the 25 bonus rounds, one per 400 spins, returned the 400 bets spent reaching it; the demo measured 99.12%.
Test card
10,000 spins · FUN 2.00 bet · every request logged| Spins | 10,000 |
| Bet | FUN 2.00 |
| RTP declared | 96.10% |
| RTP measured | 99.12% (approximate 95% CI 76.6–121.6) |
| Hit frequency | 19% · every 5.15 |
| Dead streak max / avg | 28 / 5.07 |
| Median hit | 0.90x |
| Max win (base game) | 584.5x · spin 5922 |
| Respin bonuses, natural | 25 · 2.5 bHz · every 400 spins · mean complete bonus payout 107.6x stake |
| Balance start → end | 5,000 → 4,824 |
each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs
Play Money Train 5 demo
same math as real play · demo balance
Re-spins on video
natural trigger · 25 in 10,000 spinsNatural bonus on media spin 992: seven re-spins, tickets on the left, 54.00 (tab capture, with sound). Recorded in a separate browser session, outside the statistical samples.
Across the whole run the 25 natural bonuses split into 1 under 20x, 9 between 20x and 50x, 7 between 50x and 100x and 8 at 100x or more, and together they made up 27% of everything the game returned. The wait between two triggers ran from 7 to 2,211 spins. Payout figures here cover the complete bonus, in ordinary stakes.
A new symbol puts the counter back to three re-spins within the same round, and tickets move the reels without adding spins; the share counts rounds that outlived their opening three re-spins, not separate bonuses.
- triggers 25 1 per 400 spins
- every 400 spins gaps 7 to 2,211
- mean 107.6x complete bonus median 61.0x stake
- best 399.0x round 55
- respins per bonus 9.6 4 to 25 observed
- 01round 5525 spins399.0x
- 02round 79807 spins366.0x
- 03round 63768 spins289.0x
- 04round 67578 spins190.0x
Risk profile
how much bankroll this run needed| 50 bets | bust at spin 1410 |
| 100 bets | bust at spin 1550 |
| 200 bets | bust at spin 1905 |
One run, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.
How it plays
26 rules screens from the gameThe grid of Money Train 5 is 5x4 with 40 fixed lines paying leftmost-first. With FUN 2.00 staked per spin in this run, the red-eyed outlaw pays 40.00 for five and 1.60 for three, the armoured raider 20.00, the sombrero skeleton 18.00 and the blonde gunslinger 16.00, while the spade, heart, club and diamond pay 10.00, 8.00, 7.00 and 6.00 for five and 0.40 for three. The gas-mask Wild pays like the outlaw and replaces everything except the bonus symbol. Crosshairs can lock onto up to five reels on a spin and plant Nuclear Bombs; a bomb that becomes part of a winning combination detonates and turns its whole reel Wild before the lines are paid.
Any three bonus symbols, anywhere on the grid, open the free spins: the trigger symbols reveal 1x to 10x the bet, the train stands at station 0, and three re-spins are given, reset to three whenever a new symbol lands. Tickets marked +1 to +5 push the reels that many steps to the left; each reel that leaves the screen moves the train one station and pays its total, and the stations unlock the round as it goes: Persistent symbols from station 5, an extra row from station 10, the Bomber and the Pyromancer from station 15, the Permanent Payer at station 20. Beside plain bonus values the reels can bring a Payer, a Collector, a Collector Payer, a Sniper that doubles three to eight values, an Absorber, an Arms Dealer that converts one to four values into feature symbols, a Necromancer, a Ticket Master that adds the total win to every symbol, and, once unlocked, a Bomber that multiplies the board by 2x to 5x and a Pyromancer that burns a hot zone where values double. A Ticket Master on the trigger starts the Super Free Spins at station 15.
The standard mode caps a round at 50,000x the bet and the Ultra mode at 100,000x. The SuperCharge menu of the real game holds the bonus purchase, the Bonus Reels modes and the Enhanced Spin, but the FUN demo answers it with a connection error, so this log is ordinary standard-mode spins only. The rules print 96.10% RTP and demo bets span FUN 0.10 to FUN 20.
Wild symbol
Scatter symbol
Respin
Sticky symbol
Multiplier
Bet range FUN 0.10 – 20 per spin · payouts read from the game's paytable at bet FUN 2.00
Gallery
10 frames from the test
Verdict
Bombs paid, the train did notAt FUN 2.00 the 10,000 demo spins returned 99.12% of stake against the printed 96.10%, with a 95% range of roughly 76.6% to 121.6%, and closed 88 bets down; along the way the balance sat 853 bets under the start and lost 1,473 bets from its best point by round 4573. Spins paid 19.43% of the time, 8,057 of them returned nothing, and no dry stretch ran past 28 spins.
Base play carried 72.9% of everything the series paid, and more than half of that came from one mechanic. A Nuclear Bomb landed on the first drop in 386 rounds, 3.9% of the series, and every one of them detonated into at least one full Wild reel; those 386 rounds paid FUN 8,365, or 57.9% of all base payouts. One expanded reel was worth 3.1 bets on average, two 17.6 and three or more 109.8, and round 5922, three bombs on reels one to three, paid FUN 1,169 or 584.5 bets, the largest round of the whole run. Ordinary rounds without a detonation never passed 119 bets.
The bonus was a different story. It came 25 times, once per 400 spins, with a 2,210-spin gap between rounds 195 and 2406, and it paid 107.6 bets on average, 61 at the median, with 13 bets at the bottom and 399 at the top; not one of the 25 gave back the 400 bets it costs to reach on average, and the best of them, round 55, missed by a single bet. The feature made 27.1% of all payouts, and without round 55 the other 9,999 spins returned 95.14%. Rounds ran 9.6 re-spins on average, tickets moved the reels in 23 of the 25, and yet only two rounds, 55 and 7980, reached station 10 and the extra row; no train reached station 15, so the Bomber and the Pyromancer never appeared.
Round 55 shows what a long trip looks like: 25 re-spins, 11 tickets, eight reel moves, the fifth row open, and a total that crept from FUN 6 to 14 to 40 before a Collector closed it at FUN 798. Round 7980 was the short version: a Ticket Master and two Collector Payers, 17 tickets in seven re-spins, and a total of 66 that turned into 732 on the closing spin. The six rounds with three or more special symbols averaged 188.2 bets, the two with none 47.5.
- Nuclear Wild reels paid 57.9% of the base game, and round 5922 turned three bombs into 584.5 bets
- 99.12% measured on the demo against 96.10%, and still 95.14% with the best bonus removed
- The six bonus rounds with three or more special symbols averaged 188.2 bets
- A 1,473-bet slide was recovered to 88 bets down by the end of the series
- Not one of the 25 bonus rounds returned the 400 bets spent reaching it on average; the best missed by one
- One bonus per 400 spins, and a 2,210-spin gap between rounds 195 and 2406
- The purchase, the Bonus Reels and the Enhanced Spin are unreachable in the FUN demo
- Only two rounds reached station 10, and none reached the Bomber at station 15
Test record
10,000 rounds · 0 buys · open data · closed rigOne test run so far: a single session of the base game plus a separate series of bonus purchases on the official demo server, every request and response logged. When the game is tested again, the new run is added here and the figures on this page combine all runs into one sample.
- 10,000rounds logged
- 19%rounds that paid
- 585xbiggest round
- 1 / 400natural bonus rate
- 28longest dry streak
01run
Run 012026-09-24
10,000 rounds at FUN 2.00 · 0 buys · rig 0.6.0 · RTP profile 96.10%
measured return99.12%+3.0 pts vs declared
Run 012026-09-24
10,000 rounds at FUN 2.00 · 0 buys · rig 0.6.0 · RTP profile 96.10%
- 95% band
- 76.6–121.6%
- rounds that paid
- 19%
- biggest round
- 585x · round 5,922
- longest dry streak
- 28
- natural bonuses
- 25 · one per 400 rounds
- balance start → end
- 5,000 → 4,824
- deepest drawdown
- 1,473x
10000 ordinary paid rounds, including naturally triggered features, at a fixed FUN 2.0 bet on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.1%); every request and response logged; test run 2026-09-24.
The test rig recorded every round on the official demo server. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. This release has completed automated data, content and page checks; human editorial review is pending. How we test →
FAQ
5 questions · answered from the logMoney Train 5 RTP: what did the demo measure against 96.10%?
99.12% of stake, 10,000 spins staked at FUN 2.00 apiece, with a rough 95% range of 76.6% to 121.6% and the balance 88 bets down at the close. Round 55, the best bonus at 399 bets, is the largest single entry; without it the remaining 9,999 spins returned 95.14%.
Do the bonus rounds pay for the wait?
Not on this log. Twenty-five rounds arrived in 10,000 spins, one per 400, and the average round paid 107.6 bets, the median 61; every one of the 25 stayed below 400 bets, and the best, round 55 at 399, fell one bet short of the average wait.
Nuclear Wilds: how big a part of the base game are they?
The larger part: 386 rounds began with a bomb on the reels, each of them detonated into at least one full Wild reel, and together they paid FUN 8,365, 57.9% of all base-game payouts. Three or more Wild reels averaged 109.8 bets, and round 5922 paid 584.5 bets from three of them.
Did the train reach the later stations?
Rarely. Tickets moved the reels in 23 of the 25 rounds and 4.9 tickets were collected per round on average, but only rounds 55 and 7980 reached station 10 and opened the extra row. No round got to station 15, so the Bomber, the Pyromancer and the Permanent Payer at station 20 stayed locked.
Why are there no purchase results?
The SuperCharge menu of the demo, where the bonus buy at 100x, the Ultra Bonus Reels at 25x, the Bonus Reels at 10x and the Enhanced Spin live, returns a connection error in FUN mode, and the demo server lists no purchase. This log is therefore 10,000 ordinary spins in the standard mode only.


























Field notes
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