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Money Train 5 — Slotester Lab test cover
20,000 SPINS 2 RUNS DEMO SERVER

Relax Gaming · measured RTP 100.1% · tested 2026-09-30

Money Train 5

No first-run Money Train 5 bonus covered the 400 bets spent between triggers, the best missing by one, yet 20,000 rounds across two demo runs still came to 100.1% RTP against 96.1%.

In numbers: the lab's RTP test on the official demo server measured 100.1% against 96.1% declared over 20,000 logged rounds in 2 runs; 19.4% of rounds paid; a natural bonus landed once per 377 rounds (53 in total) and a bonus round paid a median 56x the stake, mean 108.1x, trigger spin included; the biggest round paid 800.0x; the longest dry run was 48 spins.

Same series: Money Train, Money Train 2, Money Train 3, Money Train 4 — each tested separately

Money Train 5 demo

United Statesavailable at Cafe Casino
Money Train 5 demo game field
Exclusive bonus at Cafe Casino · for players from the United States 300% up to $2,000 + 150 FS
Get bonus
Free demo · no registration · plays on the provider's official server · 18+ Responsible gambling

Test card

20,000 spins · FUN 2.00 bet · every request logged
Spins20,000 · 2 runs
BetFUN 2.00
RTP declared96.10%
RTP measured100.05% (approximate 95% CI 82.4–117.7)
Hit frequency19% · every 5.16
Dead streak max / avg48 / 5.16
Median hit0.90x
Max win (no bonus round)800.0x · run 2, round 2979
Respin bonuses, natural53 · 2.7 bHz · every 377.4 spins · mean complete bonus payout 108.1x stake
Balance start → end5,000 → 5,020
Balance in bets, all runs in sequence
Win distribution, x bet, all runs
test logs · 2 runs · every request loggedtest record ↓
  1. 012026-09-2410,000 rounds · 0 buysfiles & checksums ↓99.12%RTP4 files · SHA-256 ↓
  2. 022026-09-3010,000 rounds · 0 buysfiles & checksums ↓100.98%RTP4 files · SHA-256 ↓

each run keeps its own spin log, CSV and raw server journal with checksums; the figures on this card combine all runs

Re-spins on video

natural trigger · 53 in 20,000 spins
REC · NATURAL TRIGGER

Seven re-spins of a naturally triggered bonus, 54.00 at the end. Recorded in a separate browser session, outside the statistical samples.

Across all 2 runs the 53 natural bonuses split into 2 under 20x, 21 between 20x and 50x, 14 between 50x and 100x and 16 at 100x or more, and together they made up 29% of everything the game returned. The wait between two triggers ran from 3 to 2,211 spins. Payout figures here cover the complete bonus, in ordinary stakes.

Inside the bonus every new symbol, tickets included, puts the counter back to three re-spins, and tickets also move the reels. What the retrigger figure measures here is how many rounds outlived their first three re-spins, not separate bonuses; in run two 25 of 28 did, after 24 of 25 in run one.

  • triggers 53 1 per 377 spins
  • every 377 spins gaps 3 to 2,211
  • mean 108.1x complete bonus median 56.0x stake
  • best 647.0x run 2 · round 6408
  • respins per bonus 9.3 4 to 25 observed
Trigger mapevery natural bonus of all runs in sequence · height = result, log scale · green = top 4
Best bonuses
  1. 01run 2 · round 640817 spins647.0x
  2. 02run 2 · round 76387 spins416.0x
  3. 03run 1 · round 5525 spins399.0x
  4. 04run 1 · round 79807 spins366.0x

Risk profile

how much bankroll the 2 runs in sequence needed
1,596xmax drawdown, in bets (run 2, by spin 2978)
-976xlowest point vs start
48longest dead streak, spins
Bankroll survival across the runs in sequence
50 betsbust at spin 1410
100 betsbust at spin 1550
200 betsbust at spin 1905

The runs are played back to back as one series, one bet size. A different session can bust earlier or never; treat this as a measured example, not a rule.

How it plays

26 rules screens from the game

The grid of Money Train 5 is 5x4 with 40 fixed lines paying leftmost-first. With FUN 2.00 staked per spin in this run, the red-eyed outlaw pays 40.00 for five and 1.60 for three, the armoured raider 20.00, the sombrero skeleton 18.00 and the blonde gunslinger 16.00, while the spade, heart, club and diamond pay 10.00, 8.00, 7.00 and 6.00 for five and 0.40 for three. The gas-mask Wild pays like the outlaw and replaces everything except the bonus symbol. Crosshairs can lock onto up to five reels on a spin and plant Nuclear Bombs; a bomb that becomes part of a winning combination detonates and turns its whole reel Wild before the lines are paid.

Any three bonus symbols, anywhere on the grid, open the free spins: the trigger symbols reveal 1x to 10x the bet, the train stands at station 0, and three re-spins are given, reset to three whenever a new symbol lands. Tickets marked +1 to +5 push the reels that many steps to the left; each reel that leaves the screen moves the train one station and pays its total, and the stations unlock the round as it goes: Persistent symbols from station 5, an extra row from station 10, the Bomber and the Pyromancer from station 15, the Permanent Payer at station 20. Beside plain bonus values the reels can bring a Payer, a Collector, a Collector Payer, a Sniper that doubles three to eight values, an Absorber, an Arms Dealer that converts one to four values into feature symbols, a Necromancer, a Ticket Master that adds the total win to every symbol, and, once unlocked, a Bomber that multiplies the board by 2x to 5x and a Pyromancer that burns a hot zone where values double. A Ticket Master on the trigger starts the Super Free Spins at station 15.

The standard mode caps a round at 50,000x the bet and the Ultra mode at 100,000x. The SuperCharge menu of the real game holds the bonus purchase, the Bonus Reels modes and the Enhanced Spin, but the FUN demo answers it with a connection error, so this log is ordinary standard-mode spins only. RTP is given as 96.10%, and demo bets span FUN 0.10 to FUN 20.

Mechanics6 from the rules screens
  • Wild symbol
  • Scatter symbol
  • Expanding symbol
  • Respin
  • Sticky symbol
  • Multiplier
Paytable
x total bet · bar = top payout on a log scale
symbol 345
Red-eyed outlaw 0.8x 4x 20x
Armoured raider 0.6x 3x 10x
Sombrero skeleton 0.5x 2.5x 9x
Blonde gunslinger 0.5x 2x 8x
Spade 0.2x 1x 5x
Heart 0.2x 1x 4x
Club 0.2x 0.7x 3.5x
Diamond 0.2x 0.7x 3x
Wild (Gas mask) 0.8x 4x 20x
Nuclear Bomb Wild 0.8x 4x 20x

Bet range FUN 0.10 – 20 per spin · payouts read from the game's paytable at bet FUN 2.00

Verdict

Five bombs, one Wild board

Money Train 5 has now returned 99.12% and 100.98% in two demo runs at FUN 2, 100.05% pooled over 20,000 spins and 9.8 bets ahead, above the 96.10% in the rules, and the base game still carries the series: ordinary spins paid 72.9% and then 69.9% of the money, and the rounds where a Nuclear Bomb detonated into a full Wild reel, 386 and then 404 of 10,000, took 57.9% and 63.2% of the base-game money. Run two's round 2979 set off bombs on all five reels for a fully Wild board and 800x, the series record ahead of run one's three-bomb 584.5x on round 5922; an expanded reel averaged 3.1x and then 3.8x, two 17.6x and 18.7x, three or more 109.8x and then 161.4x.

The bonus arrived 53 times over the two runs, 25 and then 28, one per 377.4 spins or 2.65 bHz, and paid 108.06x the stake on average, 56x at the median, 28.6% of everything returned; 16 rounds cleared 100x and two paid under 20x. Run one's 25 rounds all paid less than the 400 bets staked between triggers on average, run two's 28 produced two that did, 647x on round 6408 and 416x on round 7638, and round 6408 also brought the first Pyromancer of the page, twice, on a train that reached station 17 with the fifth row open; the Super Free Spins started by a Ticket Master came once per run, 366x on round 7980 and 119x on round 4860, and no train got to station 20 in 53 tries. Rounds with three or more special symbols averaged 193.5x and then 130.7x, the reels moved on tickets in 23 rounds of each run, and the mean finishing station was 4.88 and then 4.68.

Wins came on 19.43% and 19.33% of spins at a 0.9x median, the longest droughts were 28 and 48 spins, and the waits for a bonus ran to 2,210 spins in run one and 1,271 in run two. The balance told the same story twice, a deep floor and a recovery: run one bottomed 853.4 bets down on spin 4573 and closed 88.1 down, run two bottomed 888.2 down on spin 2978, the spin before its 800x board, and closed 97.9 up, the pooled low of 976.3 bets falling on that same spin.

Measured upsides
  • All five reels turned Wild on round 2979 of run two, 800x and the largest round of the series
  • Two bonus rounds in run two beat the turnover between triggers, 647x and 416x, after none in run one
  • Nuclear detonations paid 57.9% and 63.2% of the base-game money, 386 and 404 rounds
  • The Pyromancer appeared at last, twice, in run two's 647x round 6408
Measured downsides
  • One bonus per 377 spins across 20,000, with waits of 2,210 and 1,271 spins
  • Fifty-one rounds in 53 paid less than the 377 spins of turnover between them cost
  • No bonus ever moved the train past station 17, three of 53 got that far
  • Neither run produced a bonus in its first 55 spins, and run one waited 2,210 spins once
Verdict by run · 2 runs · tap a run to read it
Run 01·2026-09-24·99.12% Ordinary spins paid 72.9% of the money in the series, and more than half of that base money came from one mechanic.

Ordinary spins paid 72.9% of the money in the series, and more than half of that base money came from one mechanic. A Nuclear Bomb landed on the first drop in 386 rounds, 3.9% of the series, and every one of them detonated into at least one full Wild reel; those rounds paid FUN 8,365, 57.9% of all base payouts. One expanded reel was worth 3.1 bets on average, two 17.6 and three or more 109.8, and round 5922, three bombs on reels one to three, paid FUN 1,169 or 584.5 bets, the largest round of the run. Ordinary rounds without a detonation never passed 119 bets.

The bonus arrived 25 times, once per 400 spins, with a 2,210-spin gap between rounds 195 and 2406. It paid 107.6 bets on average and 61 at the median, from 13 bets at the bottom to 399 at the top, so not one round gave back the 400 bets staked, on average, between one trigger and the next; the feature made 27.1% of all payouts. Tickets moved the reels in 23 of the 25 rounds, which ran 9.6 re-spins on average; round 55 walked the train to station 11 and the extra row, and round 7980, a Super Free Spins round started by a Ticket Master, began at station 15. No train got to station 20, and the Pyromancer never appeared.

Round 55 ran to 25 re-spins, in which eight tickets moved the reels 11 steps and opened the fifth row, while the total crept from FUN 6 to 14 to 40 and on to FUN 294; the values still on the board paid out at the end, FUN 798 in all. Round 7980 took seven re-spins from station 15 to 17, with two Collector Payers and a Bomber that tripled nine values, and a total of 66 turned into 732 on the closing spin. Counting every special symbol that landed during a round, the 11 rounds with three or more averaged 193.5 bets, and the only round without one, 9251, paid 13.

Run 02·2026-09-30·100.98% Round 2979 planted a Nuclear Bomb on every reel and let all five go off, so every line read five Wilds at 20x, FUN 1,600, 800x the stake and more than any round of the first run, the spin right after the balance had touched its floor of 888.2 bets down; round 4315 expanded four reels for 467x and round 1295 three for 220.7x.

Round 2979 planted a Nuclear Bomb on every reel and let all five go off, so every line read five Wilds at 20x, FUN 1,600, 800x the stake and more than any round of the first run, the spin right after the balance had touched its floor of 888.2 bets down; round 4315 expanded four reels for 467x and round 1295 three for 220.7x. Bombs landed on the first drop in 404 rounds, 4.04% of the series, every one of them expanded into at least one full Wild reel, and those rounds paid FUN 8,918.60, 63.2% of the base-game money: one expanded reel averaged 3.8x, two 18.7x, three 82.7x, and no round without a detonation passed 61.2x.

The bonus came 28 times, one per 357.1 spins or 2.8 bHz, and paid 108.5x on average, 52x at the median, 30.1% of the return; two rounds beat the 357 bets of turnover between triggers where none of the first run's 25 had, round 6408 at 647x and round 7638 at 416x. Round 6408 ran 18 re-spins, moved the reels eight times to station 17, opened the fifth row and brought the first Pyromancer of this page, twice, along with a Bomber, a Necromancer, three Payers and a Collector/Payer, its total climbing from FUN 326 to FUN 1,294 on the closing spin; round 7638 took eight re-spins to station 7 with a Ticket Master, a Collector, an Absorber and a Sniper, FUN 182 becoming FUN 832 at the end. Round 4860 was the run's Super Free Spins, opened by a Ticket Master at station 15 for 119x; tickets shifted the reels in 23 rounds of 28, the typical finish was station 4.68 and no train reached station 20.

Counting every special symbol that landed, the 21 rounds with three or more averaged 130.7x, six with one or two 47.3x and the one round without any, 7762, paid 10x; the waits ran to 1,271 spins after round 1435. Something paid on 19.33% of spins, the median 0.9x, 8,067 spins returned nothing, thirty droughts reached 20 spins and eight reached 30, the longest 48 from round 7232. Spin 6 put the balance ahead; it fell to 888.2 bets down on spin 2978 and recovered on the very next spin, peaked 587.4 bets up on spin 7809 and closed 97.9 ahead, 100.98% of the stake; block by block the 2,000-spin returns were 81.1%, 100.8%, 98.4%, 143.9% and 80.8%.

Test record

2 runs · 20,000 rounds · 0 buys · open data · closed rig

This game has been through 2 separate test runs on the official demo server, each a fresh session of 10,000 rounds at a fixed bet. Every figure on this page combines the runs into one sample, as if they were one long session; the record below keeps each run apart, with its own numbers and its own downloadable log.

combined result · all runs2026-09-24 → 2026-09-30
Measured return 100.05% 95% band 82.4–117.7% · declared 96.10%
  • 20,000rounds, all runs
  • 19%rounds that paid
  • 800xbiggest round
  • 1 / 377natural bonus rate
  • 48longest dry streak
return by run, and combineddeclared 96.10%
Run 1 · 2026-09-2410,000 rounds
99.12%95% band 76.6–121.6%
Run 2 · 2026-09-3010,000 rounds
100.98%95% band 73.7–128.3%
All runs20,000 rounds combined
100.05%95% band 82.4–117.7%
70%90%110%130%declared 96.10%
dot = return of the run · whisker = approximate 95% band for that sample's mean · more rounds usually narrow a band, one very large round can widen it
how the return settled, round by round20,000 rounds
100.05% after 20,000 roundsdeclared 96.10%run 2 starts at round 10,001
line = return measured up to that round, all runs in sequence · dashed vertical = a new run starts · the line swings early and calms as rounds pile up
Each run on its own · tap a run to open it
01run Run 012026-09-24 10,000 rounds at FUN 2.00 · 0 buys · rig 0.6.0 · RTP profile 96.10% measured return99.12%+3.0 pts vs declared 95% band76.6–121.6% natural bonuses25 · 1 / 400 biggest round585x
95% band
76.6–121.6%
rounds that paid
19%
biggest round
585x · round 5,922
longest dry streak
28
natural bonuses
25 · one per 400 rounds
balance start → end
5,000 → 4,824
deepest drawdown
1,473x
Download this run · the square button copies the file’s SHA-256, so you can confirm the download is unchanged
02run Run 022026-09-30 lab note 10,000 rounds at FUN 2.00 · 0 buys · rig 0.8.7 · RTP profile 96.10% measured return100.98%+4.9 pts vs declared 95% band73.7–128.3% natural bonuses28 · 1 / 357 biggest round800x
95% band
73.7–128.3%
rounds that paid
19%
biggest round
800x · round 2,979
longest dry streak
48
natural bonuses
28 · one per 357 rounds
balance start → end
5,000 → 5,196
deepest drawdown
956x
lab note · 2026-09-30

Money Train 5's second run, 30 September, returned 100.98% after 99.12% on 24 September, 100.05% pooled across the two runs, rules at 96.10%, 20,000 spins at FUN 2. The bonus arrived 28 times to the first run's 25 and averaged 108.5x against 107.56x, two rounds beat the turnover between triggers where none had before, and five Nuclear Bombs on round 2979 turned the whole board Wild for 800x, the largest round of either run.

Download this run · the square button copies the file’s SHA-256, so you can confirm the download is unchanged

2 test runs combined into one sample (2026-09-24, 2026-09-30): 20000 ordinary paid rounds, including naturally triggered features, at a fixed FUN 2.0 bet on the official Relax Gaming demo server (jurisdiction MT, RTP profile 96.1%); every request and response logged.

The test rig plays the official demo build over the network and records every server round: bet, win, intermediate steps (cascades, respins), free spins, collect. Screenshots and video were captured in a separate browser session and are not part of the statistical samples. The text was read against the log by an editor before publication. How we test → One test, step by step →

CLOSED RIG OPEN DATA

FAQ

5 questions · answered from the log
Is Money Train 5 above 96.10% after two runs?
Lab answer

Yes: 100.05% pooled from 20,000 spins, all at FUN 2, 99.12% in the first and 100.98% in the second, 9.8 bets ahead in all. The bonus made 27.1% and then 30.1% of what came back; the base game paid the rest, most of it through Nuclear Wild reels.

Can five bombs really detonate at once?
Lab answer

Yes. They did on round 2979 of run two: bombs on all five reels on the first drop, every reel turned Wild, forty lines of five Wilds at 20x apiece, FUN 1,600 or 800x from a single spin, one spin after the run's lowest balance. Run one's best detonation was three reels, 584.5x on round 5922, and four reels paid 467x on round 4315 of run two.

Has any bonus round beaten the turnover between triggers?
Lab answer

Yes, two, both in run two: round 6408 at 647x and round 7638 at 416x, against 357 bets of turnover between run two's triggers; run one's best, 399x on round 55, missed its 400-bet mark by one. Across 53 rounds the average is 108.06x and the median 56x, and 51 rounds paid less than the wait cost.

Did the Pyromancer matter?
Lab answer

Yes, in one round so far: on round 6408 two Pyromancers landed on a train that had reached station 15, alongside a Bomber, a Necromancer, three Payers and a Collector/Payer, and the total went from FUN 326 to FUN 1,294 on the closing spin. Across 53 rounds the Pyromancer appeared twice and the Bomber three times, all past station 15.

Which station did the trains reach in run two?
Lab answer

To station 17 twice, on round 6408 and on round 4860's Super Free Spins that opened at 15, with the fifth row unlocked in three rounds; five rounds never moved off station 0 and the average finish was station 4.68 after 4.88 in run one. Tickets moved the reels in 23 of 28 rounds, about 2.2 activated tickets per round.

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Slotester Labmeasured run · every request logged measured
  • spins20,000
  • bet2.00
  • result+10x
  • RTP measured100.1%
  • bonuses53
  • max win, no bonus800.0x

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