Is Buying the Bonus Worth It? Fifty Purchases per Game Across the Lab
Bonus buy buttons promise the feature without the wait, at a price of a hundred bets or more. This report reads fifty purchases per game across every tested slot that offers one: what the average ticket returned, what the typical ticket returned, and how many tickets lost money.
How the purchases were made
Of the 68 games tested so far, 58 offer a bonus purchase and 10 do not. For each game with a button, the rig bought the standard feature fifty times at its listed price, in a session of its own, after the 10,000-round base run was complete, so that purchased features never mix with natural triggers. Every purchase is recorded as a complete round: the price paid, the free spins that followed, the total returned, and that total divided by the price. The lab now holds 2,900 such purchases.
The average says yes more often than the typical ticket does
Each dot is a game: the mean return of its fifty purchases as a multiple of the price. Games above the dashed line paid for their purchases in that run; games below did not. Across the lab, 25 of 58 games finished above the line and 33 below, with the average game returning 0.92x of the price. The strongest purchase series returned 1.38x, the weakest 0.57x.
The mean is the wrong number to stop at. Within almost every game the fifty results are skewed the same way: a majority of tickets below the price and a few tickets several times above it, and those few carry the average. The median ticket, the one in the middle when the fifty are sorted, is the better description of what one purchase tends to do, and it sits below the price in nearly every series.
| game | price | mean | median | below price | best ticket |
|---|---|---|---|---|---|
| Gates of Olympus Xmas 1000 | 100x | 1.38x | 0.48x | 34 / 50 | 29.4x |
| Chilli Heat Megaways | 100x | 1.29x | 0.64x | 33 / 50 | 10.5x |
| Fruit Party 2 | 100x | 1.25x | 0.66x | 34 / 50 | 17.4x |
| Buffalo King Megaways | 100x | 1.24x | 0.78x | 29 / 50 | 14.7x |
| Dog House Megaways | 100x | 1.23x | 0.70x | 32 / 50 | 16.0x |
| Big Bass Day at the Races | 100x | 1.21x | 0.52x | 35 / 50 | 8.0x |
| Big Bass Bonanza Reel Action | 100x | 1.20x | 0.37x | 41 / 50 | 8.5x |
| Sweet Bonanza 1000 | 100x | 1.19x | 0.49x | 36 / 50 | 22.6x |
| Buffalo King Untamed Megaways | 100x | 1.13x | 0.39x | 35 / 50 | 10.3x |
| Great Rhino Megaways | 100x | 1.13x | 0.53x | 33 / 50 | 5.6x |
| game | price | mean | median | below price | best ticket |
|---|---|---|---|---|---|
| Fire Portals | 100x | 0.57x | 0.31x | 45 / 50 | 5.3x |
| Big Bass Floats My Boat | 100x | 0.59x | 0.40x | 42 / 50 | 2.9x |
| Big Bass Splash | 100x | 0.59x | 0.29x | 41 / 50 | 5.5x |
| Wisdom of Athena | 100x | 0.61x | 0.45x | 41 / 50 | 2.1x |
| Money Train 3 | 100x | 0.62x | 0.35x | 45 / 50 | 7.9x |
| Wild West Duels | 100x | 0.62x | 0.19x | 41 / 50 | 4.6x |
| Wild West Gold Megaways | 100x | 0.62x | 0.42x | 44 / 50 | 3.1x |
| Big Bass – Hold & Spinner | 100x | 0.62x | 0.36x | 39 / 50 | 2.5x |
| Big Bass – Keeping it Reel | 100x | 0.62x | 0.29x | 41 / 50 | 4.6x |
| Money Train 2 | 100x | 0.63x | 0.54x | 43 / 50 | 2.2x |
How many tickets lost money
Averaged over every game with a buy, 73% of individual purchases returned less than their price. That share stays high even in games whose series finished ahead: a set of fifty can end ten percent in profit while well over half of its tickets lost, because the shape of the payout is the same everywhere and only the size of the top tickets differs. Someone who buys five features in a row is far more likely to see three losses and two modest wins than the smooth average the mean suggests.
The purchase and the natural bonus are different products
It is tempting to compare the bought feature with the one the base game triggers on its own. The lab keeps them apart on purpose. A natural bonus is a free event inside a base game that is already costing money, and its payout is counted from the feature alone; a purchase is a fixed price for a feature with its trigger round included, and its return is counted against that price. The average natural bonus in the lab paid 78 bets, while the average purchase costs a hundred; the two figures are not in the same currency and cannot be subtracted from each other. The free spins frequency ranking answers how long the base game makes a player wait; this report answers what the shortcut cost.
What fifty purchases cannot tell you
Fifty is enough to describe the shape of a game’s purchase results: the median, the share of losing tickets, the size of the outliers. It is not enough to decide whether a game’s purchase RTP is above or below its base RTP, a difference that is usually a fraction of a point in the design and would need thousands of purchases to resolve. Nor is a profitable series a forecast: the games at the top of the table are there because one or two tickets in fifty landed a large feature, and the next fifty may not include one. Each review states the game’s declared purchase RTP next to its measured series so that the two can be read together.
What this report will look like as tests are added
The charts and tables recompute from the current set on every load. As the sample grows, the share of losing tickets is expected to settle into a narrow band, and the number of games above the price line is expected to stay near the level implied by purchase RTPs a few points below 100%. If a game holds a mean well above the price across a second series, that game gets a re-test and a paragraph here.
Data behind this report
68 tests · 2026-09-03 to 2026-09-16Every table and chart on this page is computed from the 68 slot tests published on Slotester at the time you opened it: 680,000 logged rounds at a fixed bet, 2,900 bonus purchases in separate sessions, 2,705 natural bonus triggers. A test enters the set the moment its review is published, so the figures move as the lab grows; the badge at the top names the test set used for this view.
The written analysis describes the evidence as it stood on the publication date and is revised when a new batch of tests changes the picture. Per-test data is not summarised away: each review in the catalog links its full spin log with a SHA-256 checksum, and the procedure behind every run is on the how we test page.
A measured figure is what one 10,000-round run returned, not the game's long-run design value. Intervals are approximate 95% bands for the mean of that run. Averages across games weight every test equally; medians are given where a few large results would otherwise carry the mean.