Skip to content
68tests680,000spins open data closed rig 18+
LAB REPORT · 02 published 2026-09-17 live data · 68 tests · as of 2026-09-16 4 min read

Is Buying the Bonus Worth It? Fifty Purchases per Game Across the Lab

Bonus buy buttons promise the feature without the wait, at a price of a hundred bets or more. This report reads fifty purchases per game across every tested slot that offers one: what the average ticket returned, what the typical ticket returned, and how many tickets lost money.

How the purchases were made

Of the 68 games tested so far, 58 offer a bonus purchase and 10 do not. For each game with a button, the rig bought the standard feature fifty times at its listed price, in a session of its own, after the 10,000-round base run was complete, so that purchased features never mix with natural triggers. Every purchase is recorded as a complete round: the price paid, the free spins that followed, the total returned, and that total divided by the price. The lab now holds 2,900 such purchases.

The average says yes more often than the typical ticket does

bonus buy value, per game58 games · 2,900 buys
0.5x1.0x1.5xpriceGates of Olympus Xmas 1000 · 1.38xChilli Heat Megaways · 1.29xFruit Party 2 · 1.25xBuffalo King Megaways · 1.24xDog House Megaways · 1.23xBig Bass Day at the Races · 1.21xBig Bass Bonanza Reel Action · 1.20xSweet Bonanza 1000 · 1.19xBuffalo King Untamed Megaways · 1.13xGreat Rhino Megaways · 1.13xTwilight Princess · 1.08xSnake Arena · 1.08xStarlight Princess · 1.07xBigger Bass Splash · 1.07xCandy Blitz · 1.06xHot Fiesta · 1.06xBonanza Trillion · 1.06xExtra Juicy Megaways · 1.06xSugar Rush · 1.06xZeus vs Hades - Gods of War · 1.06xWild Beach Party · 1.06xGates of Olympus 1000 · 1.05xJohn Hunter and the Book of Tut · 1.04x5 Lions Megaways · 1.01xJuicy Fruits · 1.01xThe Dog House Dog Or Alive · 0.94xMadame Destiny Megaways · 0.94xGems Bonanza · 0.93xMoney Train 4 · 0.89xSweet Bonanza · 0.86xIron Bank · 0.86xMochimon · 0.84x5 Lions Megaways 2 · 0.84xWild West Gold · 0.84xStarlight Princess 1000 · 0.83xFruit Party · 0.83xBig Bass Amazon Xtreme · 0.82xThe Hand of Midas · 0.80xThe Dog House Muttley Crew · 0.80xPower of Thor Megaways · 0.80xBook of Golden Sands · 0.79xWisdom of Athena 1000 · 0.78xMoney Train · 0.78xRelease the Kraken 2 · 0.78xGates of Olympus · 0.77xForge of Olympus · 0.77xSugar Rush 1000 · 0.75xRelease the Kraken Megaways · 0.73xMoney Train 2 · 0.63xBig Bass – Keeping it Reel · 0.62xBig Bass – Hold & Spinner · 0.62xWild West Gold Megaways · 0.62xWild West Duels · 0.62xMoney Train 3 · 0.62xWisdom of Athena · 0.61xBig Bass Splash · 0.59xBig Bass Floats My Boat · 0.59xFire Portals · 0.57x
each dot = one game, mean return of 50 purchases divided by the price · above the line = the buys paid for themselves in that run
live data68 tests in the sample · data as of 2026-09-16 · recalculated whenever a test is published

Each dot is a game: the mean return of its fifty purchases as a multiple of the price. Games above the dashed line paid for their purchases in that run; games below did not. Across the lab, 25 of 58 games finished above the line and 33 below, with the average game returning 0.92x of the price. The strongest purchase series returned 1.38x, the weakest 0.57x.

The mean is the wrong number to stop at. Within almost every game the fifty results are skewed the same way: a majority of tickets below the price and a few tickets several times above it, and those few carry the average. The median ticket, the one in the middle when the fifty are sorted, is the better description of what one purchase tends to do, and it sits below the price in nearly every series.

strongest purchases by mean returnlive data
gamepricemeanmedianbelow pricebest ticket
Gates of Olympus Xmas 1000100x1.38x0.48x34 / 5029.4x
Chilli Heat Megaways100x1.29x0.64x33 / 5010.5x
Fruit Party 2100x1.25x0.66x34 / 5017.4x
Buffalo King Megaways100x1.24x0.78x29 / 5014.7x
Dog House Megaways100x1.23x0.70x32 / 5016.0x
Big Bass Day at the Races100x1.21x0.52x35 / 508.0x
Big Bass Bonanza Reel Action100x1.20x0.37x41 / 508.5x
Sweet Bonanza 1000100x1.19x0.49x36 / 5022.6x
Buffalo King Untamed Megaways100x1.13x0.39x35 / 5010.3x
Great Rhino Megaways100x1.13x0.53x33 / 505.6x
68 tests in the sample · data as of 2026-09-16 · recalculated whenever a test is published

weakest purchases by mean returnlive data
gamepricemeanmedianbelow pricebest ticket
Fire Portals100x0.57x0.31x45 / 505.3x
Big Bass Floats My Boat100x0.59x0.40x42 / 502.9x
Big Bass Splash100x0.59x0.29x41 / 505.5x
Wisdom of Athena100x0.61x0.45x41 / 502.1x
Money Train 3100x0.62x0.35x45 / 507.9x
Wild West Duels100x0.62x0.19x41 / 504.6x
Wild West Gold Megaways100x0.62x0.42x44 / 503.1x
Big Bass – Hold & Spinner100x0.62x0.36x39 / 502.5x
Big Bass – Keeping it Reel100x0.62x0.29x41 / 504.6x
Money Train 2100x0.63x0.54x43 / 502.2x
68 tests in the sample · data as of 2026-09-16 · recalculated whenever a test is published

How many tickets lost money

Averaged over every game with a buy, 73% of individual purchases returned less than their price. That share stays high even in games whose series finished ahead: a set of fifty can end ten percent in profit while well over half of its tickets lost, because the shape of the payout is the same everywhere and only the size of the top tickets differs. Someone who buys five features in a row is far more likely to see three losses and two modest wins than the smooth average the mean suggests.

The purchase and the natural bonus are different products

It is tempting to compare the bought feature with the one the base game triggers on its own. The lab keeps them apart on purpose. A natural bonus is a free event inside a base game that is already costing money, and its payout is counted from the feature alone; a purchase is a fixed price for a feature with its trigger round included, and its return is counted against that price. The average natural bonus in the lab paid 78 bets, while the average purchase costs a hundred; the two figures are not in the same currency and cannot be subtracted from each other. The free spins frequency ranking answers how long the base game makes a player wait; this report answers what the shortcut cost.

What fifty purchases cannot tell you

Fifty is enough to describe the shape of a game’s purchase results: the median, the share of losing tickets, the size of the outliers. It is not enough to decide whether a game’s purchase RTP is above or below its base RTP, a difference that is usually a fraction of a point in the design and would need thousands of purchases to resolve. Nor is a profitable series a forecast: the games at the top of the table are there because one or two tickets in fifty landed a large feature, and the next fifty may not include one. Each review states the game’s declared purchase RTP next to its measured series so that the two can be read together.

What this report will look like as tests are added

The charts and tables recompute from the current set on every load. As the sample grows, the share of losing tickets is expected to settle into a narrow band, and the number of games above the price line is expected to stay near the level implied by purchase RTPs a few points below 100%. If a game holds a mean well above the price across a second series, that game gets a re-test and a paragraph here.

Data behind this report

68 tests · 2026-09-03 to 2026-09-16

Every table and chart on this page is computed from the 68 slot tests published on Slotester at the time you opened it: 680,000 logged rounds at a fixed bet, 2,900 bonus purchases in separate sessions, 2,705 natural bonus triggers. A test enters the set the moment its review is published, so the figures move as the lab grows; the badge at the top names the test set used for this view.

The written analysis describes the evidence as it stood on the publication date and is revised when a new batch of tests changes the picture. Per-test data is not summarised away: each review in the catalog links its full spin log with a SHA-256 checksum, and the procedure behind every run is on the how we test page.

Reading the numbers

A measured figure is what one 10,000-round run returned, not the game's long-run design value. Intervals are approximate 95% bands for the mean of that run. Averages across games weight every test equally; medians are given where a few large results would otherwise carry the mean.